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Sunday, February 26, 2017

Nioh PS4 Review - 10/10

Oh. You thought that "Dear Xbox" post was a joke? Nah, nah. Real. Alright. All jokes aside I was planning to get a PS4 from the get go but I pissed that away on an Xbox One and then I found a really cool guy to trade with me. As luck would have it the games he gave me, plus the Xbox One games I forgot to mention I had to the guy so I just kept them, as well as an amazing move from my past self putting some money on my GameStop card I had enough to buy this game. And let me tell you this game was totally worth an entire console and about five games. I was actually really looking forward to this and it was one of the main reasons I decided to get a PS4... apart from all the other sensible reasons. Well, I can't throw shade at Microsoft for this entire review... or can I? Ah well I guess I'll just get to the review.

The Good:
God where do I start? First off the graphics are really good and I don't just mean from a "Ya this game makes the rest of the games I've played until now look like total crap." I'm a man of substance and what I want is art and style. And this game has it in spades. First off its not content JUST to look real good but also make the game look interesting and unique. Keep in mind I just have a standard PS4 so I have no idea what those PS4 Pro people are seeing. There's a lot of small and minute details that I'm not really going to get into. Just think the particles, the graphics, the character designs, monster designs, areas, visuals and really anything that has to do with the eyes hits really well. I will say there is a nice juxtaposition between the 'mortal' and 'immortal' stuff in the game. If that sounds weird just think of it as all of the normal stuff, while it has its own style unto itself, is very basic across the board in the sense that it makes sense and has a baseline you can track pretty well. Basically human characters all look similar yet unique unto themselves. However, the monsters are amazing. They all have their own unique design which fits well into Japanese mythology and that's not even mentioning the bosses or the spirits you can have throughout the game. You know that whole 'Ubisoft Effect' where a game looks noticeably worse from the trailer to release? Well that really isn't the case here and I'm super glad about it.
A lot of people will compare this to Dark Souls but I honestly think its better in every way. The story is... well there actually is a story. Combat is deeper and varied with great levels. Every single enemy is a challenge even until you max out your character so every encounter is a life and death matter even when you can one shot them if you forget to use all of the mechanics properly or effectively. The bosses themselves are challenging, rewarding and just the right amount of bullshit to piss you off enough to take them out in the most badass way possible.
One of the biggest problems I have with Dark Souls in general is the player interactions. Most times I would just be going through a level and have some random asshole stop me in my tracks to either kill me or cut down my healing items right before a boss fight. While they've said the game will have PvP in the future the way that coop works right now is amazing. First off you never have to worry about bs like summoning a person only to have them immediately leave because they were waiting for a friend or some other stupid reason. In any given stage, provided they have a shrine to use, you can summon a random player who will assist you using a consumable item. Sure this person could leave but so far I've never had a person do that. You also can only summon a person who's already beaten the level you're on so there's this idea of an experienced person helping you with your fight rather than some idiot who wants to put their sign down to use you as a test to gauge how strong the fight will be. Players who want to coop with others can do so via a sort of hub world. You can randomly match yourself or specifically choose which mission to fight in. There's also another mode where you and another player can go side by side in a mission together and fight for the same goal. If one player dies you lose a bit of a shared life bar that when depleted means both players lose. You can also revive each other or yourselves in this mode so its not a one hit type deal. When I found myself stuck on a certain level or needing more level up material I'd do this missions and then keep doing them over and over again because they were just so damn fun to play.
In Dark Souls you have a set amount of equipment. The sword you pick up from a fallen enemy will always be the same sword another player could pick up. Which is fine but Nioh does it a whole lot better. When you kill most enemies they will drop equipment, ranging from general items to unique armor and weapons. You can increase the likely hood of dropped items through various ways and also increase the possibility of finding rarer items. In one mission you get this really powerful katana that does lightning damage. If you stack up enough lightning damage on an opponent they can actually be slowed for a while, so its a great item to get your hands on, especially for how early on in the game it comes. However, if you do the mission again you will get another sword with the same lightning damage but a few extra and possibly better stats. You can also randomly change the stats using an in game blacksmith so if you got a rare weapon or piece of armor but don't like one or more of the stats you can change them with a bit of money. There's also no upgrading weapons outside of getting better ones and sacrificing them to make your weapon stronger. So you could literally start the game out with a level 1 weapon and take it all the way into the final boss and even the New Game Plus and still have it do a lot of damage, however I wouldn't recommend this but to each his own. You have to actively find better weapons do to this too so you can't just farm the first level endlessly and expect to get much of anywhere.
Unlike in Dark Souls 3, every single build you could possibly make can be viable. While you unfortunately can't be a pure magic caster (though I would love to see that) you can specialize in a lot of areas. My first build revolved around using a single blade. Then I found out how awesome using two blades was and started going for that. After seeing a build video online I respeced my character and turned him into a more magic focused character. Since essentially every single player can act the same role it becomes more of a support role if you like magic or ninjutsu and an attacker if you just want to smash things with a massive hammer/axe, sweep with a spear or dice with swords. There was a lot of moments in Dark Souls where I was with a magic focused character and once their magic ran out they were about as useless as a wet napkin with about the same amount of durability as one as well. However, in this game I let my attacker take the initiative while I pop a few buffs, throw some spells at my opponent to give them a quick status reduction (making the fight easier for both of us) then rush in when I see they're taking some heat and dish out my own. See the skills in this game don't keep you from doing stuff they just make you better at it. In Dark Souls if you had a low strength stat you just couldn't use a lot of weapons. In this game you need those stats to unlock the traits of weapons and armor. My magic character can't have all the nice special effects that my strength armor requires but I can still wear it and get the defense I need for a fight. My weapon still does about 300+ damage even if I'm not getting the extra bits from the stats so I do a nice amount of damage so I don't hinder my partner or myself through the game. I personally like it because its not a detractor. "You don't have enough strength? Shame. Guess you won't get that extra damage/defense boost. But hey, the armor looks cool and still works!" If you're especially good at the game you can go completely barehanded and steal other people's weapons to use against them. I'm not good at this but I'm sure someone is doing it and looking insanely badass.

The Meh:
If I had to pick one thing I wasn't too happy about its the fact you can't really make your own character. The main character is William. An insanely handsome Irish pirate who looks a lot like Geralt of Rivia. Eventually you can change your hairstyle in like three different ways, as well as your beard and eventually have the ability to transmogrify yourself into a few of the in game characters. So if you didn't like his look then you just have to play around twenty hours into the game just to gain this ability! Also kill a whole bunch of dudes but you're in twenty hours so I already presumed you did.

At the end of it this is a finely crafted masterpiece. Every time I hit a wall and thought about stopping there was something that helped me along. Whether it was the idea that I had an amazing game on my hands or just the various avenues to go forward I really couldn't say. Its just a shame this game isn't on PC because I really want to play this game forever and I hope a lot more people feel the same way twenty years from now. But then again Demon's Souls still has active players even to this day so, who knows? Maybe my wish will come true.

Sunday, February 12, 2017

Dear Xbox: I'm Done

Hello again. Sorry I haven't posted in a while. My income situation has been a bit tight as of late so I wouldn't expect any new game reviews, unfortunately. Really I just came here to post just a simple thing.
When I started to get serious about gaming the first console I picked up was the original Xbox, and it really pains me that I have to make that distinction instead of saying Xbox 1. That aside my original Xbox probably got me into gaming. There was a decent library of games, my brother and I had a lot of fun just playing split screen together and when either of us were playing on our own the other would be fighting just to get a few minutes in. It didn't matter to us that our cousins had the PS2 and shared games freely or the fact that we really couldn't get all the best games they did. What really mattered is we had fun.
Pretty similar to the 360, except this time things got weird. That whole red ring of death came around and our gaming halted. It wasn't pop in a game and have fun but an entire process that took multiple weeks just to get it back in working order. But even still I didn't give up. I had an amazing time with all the games I could get my hands on.
I didn't get an Xbox One or a PS4 right away, mostly for the fact I was just barely out of high school and had no job. I weighed my decision and went for the Xbox, using my brother to loan me the money and paid him back every so often. Eventually it became apparent that I had made the wrong choice. The PS4 was getting these amazing exclusive games just about every month and the Xbox just kind of puttered on. In some ways this was for the better as I found some new love with my Steam account. However when I saw Scalebound and Crackdown my spirits lifted. Two cool looking exclusive games, one that was an entirely new IP and the other was from a series I felt a lot of love for, were announced. Finally the PS4 players would feel left out of the loop.
Of course you can see where this is going. Scalebound is no more. However, the problem I have with it is how this news was announced. They actually released a new trailer for the game some time ago, and it looked pretty good albeit from the stand point that it was a trailer and I was keeping my expectations at a sensible level. Still it made me remember how interested I was in this game. Not long after it came out that the game was cancelled and their reasoning was very vague and weird. By this point in time I had already not touched my Xbox for some time other than to be annoyed that I accidentally switched it on at an inconvenient time like when I was going to work or going to bed. After a while I just straight up unplugged it and haven't plugged it back in.
Anyways, before this my bank account was charged for its monthly Live fee. This pissed me off to no end first because I hadn't even touched my system in months and second because it completely drained what little money I had in my account with its $20+ subscription fee (ya I'm basically broke all the time). After Scalebound was cancelled Microsoft announced they would be making the subscription fee more expensive. First off its insane that we even have to pay to be online in the first place. I don't have to pay a monthly fee to Steam, let alone Origin or even UPlay. But Microsoft thinks it deserves even more of my money after it cancelled a game I was actually looking forward to?
So to conclude, this is where I end my relationship with Xbox. It was a great ride and I had fun, but you've put too many needless restrictions on what should be something I find enjoyable. I was looking forward to Crackdown but with the way things are going I don't think something I enjoyed would ever see the light of day. Change your practices and maybe get a few games worthwhile and you might just save what little bit of a player base you have. Personally I've been burned too many times and I'm cutting my ties. I would say "See you in the next console generation" but with the way you've conducted yourself I'd rather look elsewhere for my enjoyment.

Wednesday, February 1, 2017

Change to our Comment Section

When I first designed this blog/website, I had the intention of giving a voice to anyone and everyone.

Unfortunately, some people just can't be responsible and feel the need to spam my blog posts with their BS all day, everyday. I'm at work, I wake up, I'm using the restroom and I get some e-mail telling me that someone has made a comment on the blog. The last...10(?) times it has been 100% spam trying to link to this website for the Superbowl. I have no idea why they have targeted me but I am sick of it.

I apologize to everyone who comes to our blog for doing this, but I have no choice for the time being. We will have to moderate all incoming comments and they will require an approval before being posted. I have also required CAPTCHA, which I honestly hate to do, as well as required comments to come from people who are members of the blog and no one else.

I sincerely do apologize but you can thank this loser who keeps sending his bots to come here and disrupt our comments which were free to all.

I anticipate this to only be temporary and will change after some time. I am currently looking into a way to put an end to people like this so that they won't be a problem in the future.

Thank you for your understanding during this time.

Saturday, November 19, 2016

Pokemon Sun Review - 8/10

Sun and Moon are the newest versions (as of now) in the main Pokemon franchise. They've been advertising the crap out of the game on their official Facebook page, and probably Twitter, so there's not much mystery to the game. More Pokemon, new location, new NPCs. Its pretty much the same as every other Pokemon game.

The Good:
I really like the idea that there are new/different breeds of Pokemon. When you capture a standard Pokemon everyone knows what the type is if you've been playing and researching for a decent amount of time. Though with these new change ups they make battling and finding new Pokemon more interesting. While these changes are sometimes more cosmetic than anything they, at the very least, shake up the game enough so it feels different from the other titles. So its less the same Pokemon game and rather Pokemon but with a little something extra.
Previous 3D titles have been very linear which is to say that they follow a X and Y axis fairly rigidly. X and Y axis' are basically left to right and up to down. even with the jump to full 3D the games still followed this. Towns and cities had you move along a predictable grid as opposed to near full 3D motion that we see in other games. How does this affect the games? Apart from being able to avoid trainers and grassy areas, not much actually. However its actually somewhat nice to see this. I don't always have to be forced into fighting someone. I can just find a spot I can squeeze through and possibly come back later. Its a small thing, but a nice thing.
A genuinely cool feature they added was an overhaul to the battle system layout. You can, at any point in a match, click on one of the Pokemon fighting on the field to check their stat buffs/debuffs and when selecting an attack, if you've caught the Pokemon before hand, it will show you which attacks will be effective or not. I first thought it was a way to hand hold some of the new players but it honestly is a cool idea. The prompt for the effective attacks is non intrusive so you can completely ignore it if you like. You can also check to see what the move can do just by holding on a question mark mid battle rather than having to go to your Pokemon screen, the certain Pokemon you want and then selecting the specific move you want. Its... nice.

The Bad:
I'm actually older than Pokemon, considering the first game was released in 1996. Feel old yet? So why do the games keep hand holding me? I will never ever defend the idea that every single main Pokemon game will ALWAYS do that stupid tutorial on how to catch Pokemon. It is straight up the most annoying thing ever. An unskippable cutscene that happens in every single game without the ability to skip it. "But its for the new players!" But what about the rest of us? I have a comprehensive knowledge on how to capture Pokemon. Which ball is best, taking into factor how rare and how much the ball itself costs via money and time as well as the best moves to use to put a Pokemon in that sweet spot for their health, which status ailments are best used, not to mention when to catch a Pokemon or to wait for another time based on how early in the game you are and thus lacking the proper moves and items to capture said Pokemon. I. DON'T. NEED. A. REFRESHER. And this isn't to say this is limited to capturing Pokemon. From introducing new concepts to new characters to new cities. The majority of the time I spend the game rolling my eyes and mashing any button to go forward. Not to mention the massive amount of blocked off areas until you do "the thing". I understand a few times for this and in select areas but it seemed like this was happening constantly. Walls, NPCs, Pokemon. Each new city or area I went to there was another roadblock until "the thing" was properly completed. The worst part is most times "the thing" is annoying and time consuming. Sure I will get to it later but don't keep me from experiencing the rest of the game in the meantime. If there was a barricade every other time this wouldn't be such a huge problem. But instead I get the classic, "Hold up! Go back and do the thing! Yes I know a Pokemon you actually want is just a few feet from here but... Go! The thing!" I can buy alcohol and pay taxes. Please treat me like an adult.

I know this review was fairly short but its pretty by the books. Its a game that even the most hardcore Pokemon fan can enjoy and I would feel comfortable giving this as a gift to a new player. The game is competent and adds enough new stuff to make it feel different from the previous titles.

Saturday, October 29, 2016

Dragon Ball Xenoverse 2 PC Review - 8.5/10

If you couldn't guess by the title this is a sequel to the first Xenoverse game. Think Dragon Ball RPG if you're not familiar with the first game. You get to create your own character to fight along side with and against characters from the Dragon Ball franchise. Along the way you'll gain more skills, experience to level up, money to buy more gear and fight harder enemies.

The Good:
So from a very basic standpoint the game hits every single note when it comes to a good sequel. Think Terminator to Terminator 2 or Spiderman to Spiderman 2. Everything is amped up to make it feel bigger than the original, the addition of a bigger universe as well as making the story piggy back from the original. The lackluster hub world of the first game has been revamped into a much larger area with more things to do, more NPCs to interact with who have varying quests and the loading times of the game have been significantly cut. I would say that anyone playing on an outdated PC would probably have some performance issues considering that the world is much larger. I recently updated my PC so that isn't a problem for me. I debated downloading the game on my outdated laptop to see the difference, if any, but decided not to for time constraints.
One of the things I love is that there is an abundance of things to do in the game just starting off around the first few minutes of the game. You can completely ignore the main mission for a time in favor of varying side quests, gaining moves from trainers around the hub world or just simply exploring. I remember having to endlessly trek and search around for anything useful in the first game but this really isn't the case here.
The fighting mechanics have really been amped up here by adding in new moves and maneuvers making the game feel different but also very similar. You could easily jump from the first game to this and have a decent grasp on what to do and how to fight without looking at a manual.
A nice little touch I noticed was how the game actually has unique openings for each race you pick. It really didn't add much but was a nice touch I noticed. Playing as different races also gives you bonuses to other missions in the game but you only get one. This really amounts to just getting more money or items but its a nice little addition considering the first game never really had that.

The Bad:
Every single PC player got the shaft on this game. Not only did the game release a whole two days after the consoles but, living on the West Coast, I had to wait until 2 pm to finally download the game. So after a significant download time of which there was, strangely, no preload option until the day of I was finally able to play the game as quickly as possible so I could get the review out. After the download finally finished I experienced connectivity issues and even now still. Unfortunately I didn't see any option to stay out of online completely and every time I went back to the main menu I had to wait through about a solid minute of multiple times where the game connected to the online aspect. I personally didn't want to turn off my internet in case a new patch came in. Though this could be a fault on my part seeing as how my internet had to take several hours to download a 10 gig game there was also some problems with people who got the day one edition of the game and the developers said they were trying to fix the problem so that the content we paid extra for would become available. It seems like the game needs some more upkeep.
There's a significant amount of hand holding when the game first starts. First off they cripple you by not allowing you to fly around the massive map until about an hour into the main game. Tutorial prompts flash on the screen incessantly every so often and doesn't really ever go away. After I got the ability to fly in the hub world I was forced into doing these EXTREMELY lengthy tutorials on a new type of mission where you fight harder bosses. Elder Kai has these optional missions to teach you the various mechanics of the game and how to fight which I thought was cool until I played them. There you're forced into painfully long explanations on how to do a thing, repeating the information and then doing it all while you are unable to move or do anything other than pressing A to continue the conversation. This is really a problem when you want to play as other characters. The first game crippled you in forcing you to play one character and then after playing a significant amount of the game only then were you able to make new characters. Even then they shared the same save file so you could take a level 1 character into the final boss fight of the game. This game separates the saves for different characters which seems good until the tutorials rear their ugly heads again, however this time you should be well versed in how to use the mechanics and controls yet they still will go through the same song and dance limiting your mobility, your freedom and ultimately making it a "Spam the button so I can get to the fun" type deal. This could have easily been subverted with the option to skip tutorials when possible however I see no option. So starting a new character will end up being a great annoyance.
The game takes a MASSIVE difficulty spike really early on. As long as you're not terrible every fight will vary from cake walk to somewhat challenging. However, once you start fighting Freiza it skyrockets in difficulty, most notably once Goku becomes a Super Saiyan. You will have to fight not only Freiza in his most powerful form but Cooler makes an appearance. They power up and proceed to rip any delusions of grandeur from your hands. They are relentless with their basic attacks and can easily juggle you while using the janky camera to their advantage as it will stick on any nooks and crannies. So when you get knocked down you might as well throw in the towel because you've just lost. It becomes less a challenge of skill and more "Did you bring enough powerful healing items and also spam this one attack with the right build that you have been forced into". If you've been plugging any points into basic attack, powering up any of your supers/ultimates or Ki then you might as well make a new character because you aren't going anywhere. I think its a problem with the AI being to aggressive. The main problem is that its so early on and it forces you into a corner of "Git gud or go home" that is completely removed from the rest of the game. Even the final boss isn't as hard as these two. God forbid if you let Goku die because you will experience a boss fight even more frustrating than anything in the Dark Souls' franchise.

The game is good but it has some problems but problems that can be fixed eventually. I would say it is better than the original game despite my score. Xenoverse gave me a baseline for Dragon Ball content I didn't have before and now Xenoverse 2 has cemented what I should expect from these games. If you're a fan of the series you'll definitely enjoy it though you might be annoyed if you can't get the Day 1 Edition of the game. Get it if you can because of the extras though its not going to ruin the overall experience.

Tuesday, October 25, 2016

Dark Souls 3 Ashes of Ariandel DLC Xbox One Review - 7/10

The Good:
As always the game looks very nice. There's a variety when it comes to the various areas given in the new DLC. First a frosty forest then a Lovecraftian village. Basically you're getting some fair variety, as far as a piece of content is concerned.
The enemies are unique and interesting save for the wolves which are actually just reskins of the regular undead dogs and the larger dogs are copy pasted versions of the Royal Rat Authority fight from Dark Souls 2. Though that's not the absolute worst thing and I don't think it detracts from the game in really anyway.
There's some unique weapons that have been added, which I will explain a bit more on later. For now they're varied and different from the vanilla game and I can definitely see them being useful for other gameplays as well as PvP. There's also been some new armor added, however, I see that as purely cosmetic. While some of them may have differing effects and uses they all seem to just be window dressing as far as I'm concerned.

The Bad:
While I do like the weapons there are far too little clocking in around just 12 conventional, one pyromancy flame, one torch and two shields (technically three but I tied it in with the conventional). While that may seem like a decent number the problem is that magic users have been given the shaft again. Miracles and pyromancers get at least one thing while there seems to be no staves. This problem seems to have been pulled over from the main game seeing as how at launch, and still currently, conventional magic is still terrible without severely crippling yourself. The best I can say is they've added in a new spear that can be thrown and its damage is best when having Focus Points and dips down significantly without them but that isn't really much of anything. They have added a few new spells but I doubt two spells will make up for its uselessness in PvP as well as the PvE game.
There are only two bosses in this DLC. Compared to other DLC under From Software's games this is paltry at best. The first is a generic gank fight that pits you against an NPC and wolves. Its definitely interesting but the problem comes when the real challenge is simply just avoiding the hordes of wolves nipping at your heels rather than an actual fight. The final boss is a decent fight, forcing you to use your healing items sensibly while also going through different phases. Though if I had to say I'd rather have a fight like Sif's where the boss gets weaker through the match. It doesn't really make sense for you to kill a boss and have them revive only to be even stronger. If anything they should be strong at first, forcing you to waste your healing, only to mirror the player's strength as the fight drags on. Though that's more of a personal feeling than anything. The fight is interesting but really ends up being a let down as From Soft ruined the surprise by showing her in the trailer. So when you first meet her as a friendly there's no surprise later. I personally don't care about having the game spoiled but others do and putting the twist reveal in the trailer just takes away from the experience.
If I had to lay my biggest criticism its with the enemies though this is more of a general From Soft thing that has been going on. Whenever they try to amp up the difficulty it comes off shallow almost every time. Giving the enemy more health, limitless stamina, an aggressive behavior combined with the fact they can chip off your health by half with a single hit does make the game harder but this is how it keeps going. There's these new knights that fit this criteria to a T. They hit harder, don't seem to falter and use really annoying tracking attacks far too often. The first encounter I had with one of them they used the same running jump attack buff three times in a row, each hitting significantly hard with my level 80 quality build. If you don't know what a quality build is its basically very balanced stats so I can take a decent amount of punishment while dishing it out as well without sacrificing maneuverability and staying away from magic completely. I like to call this artificial difficulty kind of like a kid saying "No! You can't do that because of this thing I just invented!" Having a few of these enemies every once and a while isn't bad but populating almost an entire area of them is not. Which really doesn't make sense because not more than an hour later into the next area and you face these powerful crow enemies who are fast, hit hard and their attacks are hard to telegraph but they're less of a test of endurance and more of an event. They have unique weapons and moves and are a genuine challenge. I wish there were more like them than the forest knights.
From a technical stand point this DLC does have a far ways to go to make it better. If you're walking from a foggy area to a non foggy one you'll notice that the FPS dips SIGNIFICANTLY. It seems to go from 60 down to 20. I would also like to reiterate that I am playing on my Xbox One and not my PC so this shouldn't be a technical problem on my end. If you really want to see how bad it is, in the crow village you're supposed to run and jump onto this roof after coming to a locked gate to progress further. I've tried to jump and every single time the frames dip without fail. Just saying the game needs a patch just to fix the bugs of this DLC.

I personally think the price is too much for this DLC, though if you're reading this you're probably a fan of the games and have already purchased it. Buy it if you want more out of the game. If you haven't bought the initial game this won't pull you in to the rest of it.

Saturday, September 17, 2016

How I Would Make a Horror Game

Hey, what's up. I wanted to do something a little different this time. There's a fair amount of horror games out there and not too many I would really recommend in any sense. That's mostly due to the fact that I'm not a horror fan, which may seem weird since I'm writing this. However, I haven't written anything in a while so this is a good exercise for me.
I traded in my copy of Mankind Divided and got two games, one of which was Alien Isolation. I've been playing it since this morning and it got me thinking about the horror genre. Personally I'm not a fan of horror for a very basic reason of not liking being scared. Unfortunately that limits the amount of games I can play as a lot of games, while not being a focused horror game, will add or borrow elements from the genre itself. Kind of like the Scarecrow mission from the first Batman Arkham game. The very basis of horror is to invoke a feeling of dread or fright in a person which would enhance the game for a player. While some games sometimes fail in making a genuinely frightening moment often times it has more to do with the mechanics of the game rather than graphics or anything else like that. These are just a few ideas I would take into creating my own horror game, if I was so inclined to do so.

1. You have weapons but they're not viable.
One of the biggest problems I have is being completely powerless in a game. While it does make sense in a horror game it also makes no sense at all. For every gamer there has been that moment where the immersion is broken. An invisible wall, invincible enemy you're supposed to fail at defeating or just a situation where you could have used common sense to solve a problem. You can't honestly tell me you wouldn't try and fight back against a horrific creature trying to kill you. Now you probably don't have access to a sword, gun or any other conventional means of weaponry. But hey, wood exists and its pretty sturdy. Why not hit that unspeakable horror over the... head (?) with it. The makeshift weaponry should have an effect though not a significant one. Like in stealth games the weapon itself should only be truly useful when you've got a jump on the creature and even then just a minor one at best. You should be able to swing away in an attempt to keep these creatures at bay but of course wood breaks and you're left defenseless. I think Silent Hill 2 would be the best example of this in the harder difficulties. Sure you can get some pretty decent and useful weapons but early on you're just left to use whatever you can.

2. The option of choices.
Alright so, bad news: the monster is pissed. Your table leg splintered over it's head and now its chasing you down. What do you do? I personally like that in Isolation you're able to craft certain tools and materials. So as you're running and hiding you're picking up things to attack, subvert or defend against the monster and these tools should make you feel accomplished. Using a flashbang to temporarily stun the creature or a molotov to send it running away in pain is a great idea. Ultimately the monster WILL come back but you now know this particular monster has a weakness to fire and you have a good few minutes to scavenge and complete your goals therefore prolonging your death. You could also completely avoid the creature. If you're good enough, stealthy enough and even smart enough that creature won't even know you're in the shadows. Its kind of like how in Dishonored you can go through the entire game without killing anyone. While that is a feat in itself, going through the game without being noticed once or knocking out a single guard is also something to behold. Games like Dark Souls and Bloodborne reward players for being skillful though on a subtle level. Defeating a horrific boss using only you're puny fists? That's a great accomplishment. You won't get anything for it but you did something no one else is going to be able to replicate immediately and that's pretty awesome. My horror shouldn't be able to immediately find me or have any scripted "Ah it found you because the script said it would!" moments.

3. Ya, no 'sanity' meter.
You're in the shadows creeping around the monster and kind of having fun messing with it. It hasn't even seen you yet and you're halfway through the game! But you know, it would be a shame if that art designer's work went unappreciated. Might as well get a peek at what the monster really looks like... I'm going to say this right now and never take it back. Any game that has a mechanic that punishes you for looking at the creature already failed at their job. Sure if the enemy has a specific ability to do that? Fine. The basilisk in Harry Potter makes sense because it's stare is deadly. Medusa? Her sight can turn others to stone when looked directly at. But anything else? Look I get this is a horrific monster and peering into the maw of this thing is going to shatter your fragile conceptions of your place in the universe but other than that I should have no problem ATTEMPTING to comprehend it. If Cthulhu came to Earth at this very moment and perched himself directly above humanity for all to see people would be rightfully shocked. But as a person who loves science I would be one of those brave few to stare right into his eyes. To go into a ship and try and communicate with him. Sure he might try and destroy us but we at least ATTEMPTED. Why is my character such a baby they can't even see the creature without soiling themselves? I get that its scary but if I've been through the game and now am at the halfway point or clocked in a few hours of staring into that monster's sparkling tender stare you'd think I'd be used to it. The character heavily breathing? Perfect. We are now conveyed that this character is afraid. It builds up tension but I, as a player, can ignore it if I so choose. It has little to no bearing on me as a person. My point is a game's ascetics and mechanics should seek to enhance the gameplay instead of hamper it. And if your reasoning is that the monster doesn't look frightening enough, then you've already failed. Horror is subjective. If a person was born without the ability to feel fear or turned into some sort of Batman-esque figure then that is their own thing. Adding in arbitrary mechanics doesn't make the game feel or play better. On the contrary.

4. The fewer, the better.
On a personal level I love the first Alien movie and its the best horror movie I've seen. Atmospheric, tense, horrifying, gripping. Its THE horror movie I put all others to standard. Also Elen Ripley is a badass character who evolves throughout the story, turning from a scared woman into a badass Valkyrie who casually shoots off a one liner as she punts the unspeakable horror to certain doom. Aliens on the other hand? Its an action movie. I really hate when people say Aliens was "A good horror movie." because it isn't. A horror movie that is. First of all everyone is far too prepared for what is inevitably coming. Too many guns, too many muscles, too much macho. Also while I'm at it, too many characters. I'm going to be clear and say that every single person in that movie acted fantastically but the movie itself checks off just about every cardinal sin when it comes to the horror genre. While I'm at it, too many aliens. Sure the alien is awesome but having more of them presents a problem that can only be solved by subverting the expectations and having them come out victorious or making them be ineffectual. Predator is the perfect reasoning behind this. Sure the Predator is badass and super deadly but the movie its in completely screws over the creature. It gets some decent kills but ultimately it can't fend against a few dudes in a jungle with some pretty basic weaponry and is ultimately defeated by it's own hubris. While having multiple monsters isn't a terrible idea, having one ultimate monster is the best idea. While the other minor monsters don't have to be cannon fodder, this one monster stands above the rest. Its the ultimate goal, your one fear. While the others are nibbling at your heels, your attention is put squarely on this one monster. Think Pyramid head from Silent Hill. Whenever it comes around its an event. What is it going to do now? How will we fend against this?

I know this was a pretty short list but I really liked the idea. With all the game makers around maybe I could make a game like this or someone else could. In any case I hope I enlightened you in someway.
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