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Sunday, February 7, 2016

Metal Gear Online PC Review - 8/10

Metal Gear Online is a free update added with Metal Gear Solid V: The Phantom Pain. I've played a few of the game modes and have a pretty decent grasp on what the whole game is, or at the very least enough to feel I can give you a sensible review on it.
I'd like to get it out of the way, first off, that I'm not a person who enjoys playing online with others. Battlefield 3 was probably about my last online shooter I played seriously and it was only so-so for me. That's not to say I think the whole genre is awful or I'd never play it, just saying I would never purposely buy a game that was wholly focused on multiplayer combat without a reason.

The Good:
If you've played The Phantom Pain, you'll pretty much feel right at home. The problem I find with most online games is they tend to differ drastically from the base game. Big Boss, in The Phantom Pain, moves quickly and is extremely agile despite being such a beefy person. While you're not as fast as a car, you're pretty damn fast and all of the controls have a pretty decent time from response to actual action. In lay-men's terms, if I were to press the X button my prompt would almost immediately go through with no visible delay. The same can be said for the online mode. Fighting other players feels like fighting other enemies in the world, albeit more challenging since its an actual person and not a computer fighting against you. My point is, the online mode isn't too far from the game you previously purchased.
I think I've played about three different modes. A standard deathmatch, a defend/espionage mode and the last one I admittedly forget. While this does seem very basic in terms of other games, there's a nice Metal Gear twist to them. In the deathmatch, its a standard ticket base game, by which I mean that there's a set amount of times a team can respawn before they are out of the game. In the base game one of the main features is capturing enemy soldiers via a Fulton system where you balloon them away. Doing this in online allows you to gain more tickets while taking away the other team's. Other players can also shoot down a person who is about to be Fultoned, so there's sort of a balance to it. The defense/espionage mode tasks your team with either defending or capturing some datadisks from the other team. This mode has no respawns, so death is permanent for the match. The defending team has the advantage of lethal weapons while the attackers have to use non lethal. Just about every game mode utilized the base game in some way which I thought was great. Use the materials you have at hand and your game feels a lot more complete, at least in my opinion.

The Bad:
Alright, so you know how most matches have their own smaller details and features? Like you can opt to kick out another player if they're just doing nothing? Ya, I never saw that here. Maybe it was just an option for the host but I was stuck with a player who did ABSOLUTELY NOTHING the entire game. It came to the point where I actually blocked them on Steam, hoping that they would be kicked out. Unfortunately that wasn't the case. Every single time, this person sat at the beginning doing nothing. They made themselves an easy kill to where some matches ended up in every other person waiting for a whole 8 minutes for the timer to run out or beginning the other team just to run to our base and kill the dumb ass. Every. Single. Match this happened. Every. Single. Time I was forced to be in a team with this jackass. I really wish I could remember their Steam name so I could plaster it somewhere as a beware sign. It was clear what this person was doing. Simply leaving their game on so they could accrue experience points without having to do anything.
In most online games there's sort of an unlock system. In The Old Republic, you gain items, experience and even part of a small achievement system that is in the game. In Battlefield, you unlock better weapons and gear to outfit your character to make them as lethal as possible. Ya, there wasn't that here. So there's three classes. Your standard sniper, stealth and heavy character. You'll be stuck with the first character you made at the beginning of the base game until you reach about lvl 6. As far as I can tell, you have no choice as to what you equip for weapons other than a standard beginning of the match screen. In the base game, you have a massive amount of weapons to choose from at your leisure. While I understand that if you have a class specifically for snipers that would kind of ruin it if you let everyone have a sniper, but the idea that I can't do anything is just baffling. As far as I can see there's no weapon customization, no real loadout other than a sort of perk system that is extremely limited if I'm being generous and the gear you can equip is cosmetic at best. Gear can be purchased using those MB coins you got before or by earning money in game... except they don't tell you how exactly to ear that money. In fact, I don't even remember a little screen after a match telling me how much I won. I played at least 10 consecutive games in a row. Before, I had 50 GP to spend. When I was done, I had 150 GP. So, by that logic, every single game nets you about 10 GP for completion. The most expensive, cosmetic, items I've seen are about 3000. Using this, you will have to play about three hundred matches. No. Not for me.
As a final bit of advice, you do decide to play this, don't randomly match make. This was my first blunder. When I did this, I was trapped in a room with one other person just waiting for a standard death match to begin. After about ten minutes, the game seemed it was about to start. Then the other player left and I was stuck in this room. FOREVER. Alright, so not forever, but there's actually no way to quit out once you're in the standard 'looking at the teams' screen. I stayed in here for about ten more minutes frantically pressing every single button til I just got furious and Alt + F4-ed. This game doesn't seem like it was meant to be an online game. There's few thought into the minute details that a lot of us take for granted and it really shows sometimes. I played this on PC where an Alt + F4 option is available. My brother recently bought the game and I have no idea how his experience would be were he to play it.

Alright, so this isn't all that bad, but its definitely not something I would purchase on it's own. The game comes free with The Phantom Pain so there's really no bad side considering that Phantom Pain is already a great game. Its like if someone came up to you with a prime rib steak at a five star restaurant and offered you some bland sauce on the side. Ultimately the sauce will do nothing to the steak and if you don't like it you can either not use it or scrape it off for the steak that was there before. Play it or don't.

Wednesday, January 20, 2016

Multiplayer is Dead and We Killed It

Alright, so this title may be a bit embellished but I think we need to have a discussion about this.
Over Christmas break my brother and I were unwinding the holiday nightmare. Stressing about presents, driving far distances to get to our families, the family drama. Its always a hassle. We both sit down and unwind buy playing some games. A while ago, Xbox made it so you could now play some of your old Xbox 360 games on your Xbox One. Very nice of them, great present to have. As my brother and I were getting our asses handed to us at Alien Hominid, we both had a similar revelation that at the time was just a simple one off discussion. "Man, there really aren't that many local multiplayer games anymore." This simply realization got us talking about some other games. The latest Halo game completely cut out both local multiplayer and the local co-op. When we were younger, we both played Halo 2 quite a bit. Every so often, we would compromise to let the other person play along with us as we only had the one console and rather than get into a fight and then get grounded, we begrudgingly allowed the other person to tag along, and we loved it. Though we always fought, playing Halo 2 we could find some common ground. The epic story, killing aliens and watching each other's backs. It was the ultimate bond of sibling bonding we ever had.
At that moment I had a slow realization. I started to think about the last game we played together and I came up blank. Sure, we are both older now. We've got jobs and both of our choices in games vary. I prefer RPGs and scifi while he likes shooters and a few RPGs. The last game we both bought together and have enjoyed was Fallout 4. While I'm not saying Fallout 4 should have multiplayer, its an RPG and we do need some great single player games, neither of us ever remember when we bought a new game and could play together. I understand that at some point in time the internet became a thing and distance was no longer an issue for both communication and video games, but what happened to the closeness? Why can't my girlfriend and I sit on the same couch, use the same console and play a game together? Why is it that I have to go to Nintendo to get those on the couch multiplayer games I used to enjoy as a kid.
This isn't a nostalgia rip. I enjoy the newer games as well as, if not more than, the other games I used to have as a kid. There will always be a place for me and my friend to play games despite the twenty mile gap between us online and that's great. It gives me a chance to spend time with people in spite of the length between us. But when did we come to a point where we decided that the further gap was more important than just sitting next to someone? Link cables are a thing of the past, and with good reason but there will always be that great connection between me and my friend. I have a Pokemon they want and I'm willing to trade it or I need something evolved via a trade and she's trustworthy enough to give it back.
When did we just let video game companies cut out a piece of our games that we used to have without any flack? What about when I have kids? Am I going to have to buy a separate console just so I can give them the joy and experience of playing games that I took for granted as a kid? Not every game needs this, sure, but why can't we put it in more games? I think there's a certain point where we have to pull the reigns back on innovation. If we forget where it came from to begin with then we can't learn from past mistakes and glories. We'll forget what it was like to be able to plug in another controller and bond with someone without words. To find out who a person really is by their actions in a video game, learning that our friend is a selfless hero who'd sacrifice themselves so you could press on. Or maybe the teacher, holding hands with the new player and showing them the amazing world you've discovered.
I really think there will always be a place in my heart where this type of gaming will live. Where I can show someone how great I think something is and walk side by side with them as we explore something together.

Dragon's Dogma: Dark Arisen Beginner's Tips

With no asterisk or parentheses after this sentence, Dragon's Dogma has to be my favorite game. While I do have games I absolutely love, Dragon's Dogma really seems to be my favorite for reasons I could but won't explain. The game is a JRPG, but takes more influences from western games setting it apart from the bubbly, anime style RPGs and even past Final Fantasy in terms of tone and look. I really would like everyone to play this game, and since it's now on Steam a lot more people can get at it... but I will be the first to admit some of it's mechanics and features are daunting at best to a beginner. So I'm going to list off a few tips that will help you enjoy the game, hopefully as much as I do.

-The beginning of the game focuses on a pseudo tutorial, teaching you the basics of combat as well as how enemies and allies (pawns) function. It doesn't cover all of the minute aspects but you'll get a pretty good idea of what to expect. I don't think its much of a stretch to say that 'certain enemies have certain weaknesses' as basically every game with combat is just this in a nutshell from RPGs even to shooters. Throughout the game, you'll be told rather than have a list of what an enemy is weak to. Told in the sense that you must find it first or have another person find it. You pawn, which is your main companion with you through the entire game, will learn how to defeat enemies better and sometimes will tell you how best to do it. However, it goes further beyond simply fire beats ice and holy beats dark. Some enemies are weak on certain points or taking apart certain points will make the fight easier. A cyclops' weakness is it's single eye, however hit it too much and it will become enraged and it's attacks will become sporadic and harder not only to dodge but also predict. A chimera has three points of attack which you'll learn at the end of the tutorial: a snake tail, goat on it's back and a lion's body. Cut off the snake allows you to climb on the creature more easily and attack it's other points as well as keeps it from spewing poison. The goat casts powerful magic while the lion rampages around with quick and deadly physical attacks. Some enemies have easy to discern points of weakness such as a glowing heart or undead being weak to various forms of magic, but it won't always be so easy. Being sensible and wary will often lead to your success and survival.

-Every single weapon and piece of clothing can be upgraded to increase it's resistance and attack. While this sword may be slightly more powerful than this other one, you may like the stats better or simply the look on another. Upgrading costs materials, money and you have to go to special vendors to upgrade. Basically, you have to put work into being as lethal as possible. If that's too much of a hassle for you, the game offers an alternative approach. Killing dragons and dragon-like creatures offers the chance for your weapons to be 'Dragon Forged'. The game's official Wiki page (http://dragonsdogma.wikia.com/wiki/Dragon%27s_Dogma_Wiki) offers greater insight into the minute details of how weapons can be Dragon Forged as well as other useful information. You can find a drake early on in the game. If you can brave it's challenge and kill it, you may find a great surprise after the battle.

-There's fast travel... kind of. The world you're plopped into may not be the most expansive compared to the other RPGs out there, but its still a large world in it's own right. While you may be used to fast traveling around Skyrim as you please from simply finding the points on your map, you may be disappointed here. Sure, you can but you'll need an item first and your choices on where to jump to are limited to say the least. You'll need these things called Ferrystones. They are limited to a single use and will take you to your destination. When the game was on consoles, these items were expensive and you weren't going to find them (often) when defeating an enemy or after a mission. They are also expensive. Now that the game is on Steam, you can find an unlimited use one in the main city of the game once you get there. Simply go through the story as normal to get inside the city and go to the Pawn Guild. To the right of it are these stones in a pentagon. In the center is the unlimited use Ferrystone you're looking for. Now those stones are actually how you can fast travel. Those are Portcrystals and they are even more scarce and even more expensive. You'll find about two of these through the game, both are in main quest missions but can be easily over looked if you're not vigilant or perceptive enough. The Wiki should have a better explanation on them but the gist of it is that you pick one up and through your inventory use it and it will be placed. You can travel to that point however often you like and pick it up to move it if you'd like as well. Playing through the game, you might find that missions tend to make you travel far so these can be a blessing if you remember to put them down before hand. My two personal favorite places to put these are right in front of the Shadow Fort and in front of the Blue Moon tower. Again, Wiki if you need the location. This can save you a lot of time and a lot less stress. Side note, there are escort quests in the game which will give you some nice loot at the cost of pulling your hair out because you have to protect someone who can be killed easily. You can fast travel to these Portcrystals if you've placed them before hand and your escort will be transported with you. Keep in mind that you'll encounter massive monsters who will attack you on sight and take a long time to kill so, ya, this is a great thing to have.

-The 'Dark Arisen' title was not from the original game. Dragon's Dogma was the original title of the game when it first came out. Some time later, a separate expansion was added called 'Dark Arisen'. This new expansion is standard with the game and allows you to travel to a new location. This new location has a greater challenges than the main world you'll be in as well as greater rewards you can't find elsewhere. Fight through the horrors and more powerful monsters and you'll find some incredible loot.

-Finally, and unfortunately, you can only have one non manipulable save file. Personally I only have one Skyrim save file... apart from my other save that allows me to restart the game from the character creation screen and my autosaves, but that's besides the point. In Dragon's Dogma, you get one character, one save and that's it. Did you screw up something but the game saved it? You've got two choices. You can either start a new character from scratch or beat the game and continue in New Game Plus to fix your mistake. This sucks and I have no tips for it. Just remember this is a thing. You can save practically anywhere provided you aren't in battle just from the start screen. Sleeping via an inn keeper or rest stop will also save the game. Defeating certain monsters such as the final boss or completing some missions will also do this. I recently screwed up on one quest and lost the most valuable (for me anyways) vendor in the game who sells an arrow that can just about one shot anything in the game if not cut down it's health severely and who also has an extremely important quest for me. The game saved it for me so I'm kind of out of luck. The game is lengthy and I really don't want to start a new character, so I'm just going to have to live with it.

-As a final tip, I suggest you decide what type of character you want your's to be... and then choose Warrior. I know that sounds kind of weird but the Warrior has one skill that I find invaluable. Stick with the class for a while until you get to a certain level in the vocation. The skill allows you to carry more stuff in your inventory without being encumbered. Its about around the sixth level so it may take some time but it is insanely worth it in my perspective. The same goes for just about every other class, or as the game calls them 'vocations'. Some skills can only be gained and used by certain vocations but really it boils down into three categories: Magic, Rouge and Strength characters. Each class has their own intersecting 'hybrid' class. You can be a Magic Archer, a Magic Warrior or an Assassin which can use shields, bows, daggers and swords at any given time. Your main pawn can also be outfitted with a vocation of your choice at will so long as you can purchase it.

Sunday, November 15, 2015

Fallout 4: Tips for Beginners

Rather than write a review on how awesome this game is, I've decided to give a few pointers on those few unfortunate enough not to have gotten the game by now or players who for some reason find themselves locked out and having difficulty at every corner of this game. My first playthrough was... not great. I got up to level 37 in about 3 days. Impressive if you didn't consider my many failures. I was constantly locked out of a few missions via a small miscalculation or simply not having the skill required to enter an area. Learn from my mistakes.

Despite what you've been told, Intelligence is critical. Not just for unlocking terminals or for hacking bots, but for anyone else playing the game. Intelligence actually gives you an increased amount of experience points. Not sure how much, but I've been playing on my new save file for about a full day and I'm halfway back to my previous save's level.
Charisma may seem like a stupid thing to pick up. Really doesn't help you at all much in combat on the surface, but you'd be wrong. Once you max out your Charisma, get ready to take everyone's caps. Not only do you get a base lowering of the amount things need to be purchased and get more caps for selling things, but you can persuade just about anyone to do anything. Don't want to do a quest but still want a few caps? Most people who ask you to do something for them will often have a persuade option. So instead of doing a lengthy, and possibly dangerous quest for a few measly hundred caps, you can get the money straight away and more all while doing everything at your leisure. Charisma also has some nice combat effects. Male characters can gain a damage boost against female characters and bi versa for females. You can  also put points into a perk that lets your companion do more damage, do no damage to you and can eventually carry more stuff.
While you're plugging your points into Intelligence to be able to hack more terminals, do the same for Endurance and get better at picking locks. Unlike The Elder Scrolls, Fallout makes it impossible for you to open doors through picking if you don't have the proper skill. At the very least, get it so that the level for picking and hacking is maxed up to their master level. Further on in the game (about level 40+) you can actually make it so you will never be locked out of terminals for failing or have picks break.
One of the many things Dark Souls has taught me is to pick my build well. Do I want to be heavily armored and a tank or quick and deadly? Similar here as well. Before you start plugging perks into random things, try and check around the tree. You have full access to see who and what you want to be. While my first character had maxed out Strength and could deal more damage with melee weapons and hold more stuff, my current character is far better even with his measly 4 points of Strength. There are always ways to get by having low Strength like chems, stuffing your followers like pack brahmin or even just being cautious with what you carry and only keeping the useful stuff.
Settlements are actually extremely useful for a variety of reasons. When I first saw it at the E3 presentation, I thought it was a neat gimmick to be able to build towns, but it actually is quite handy. Its basically your own base. Early on in the game, you can meet up with a guy who will direct you to places that can be taken over as settlements. Eventually, this can become your own little town. You can fortify its defenses, have your own special vendors, have a convenient place to store all of your things or even just a safe place to hide out if some rogue Deathclaw is on your tail. You can also upgrade your weapons and armor at specific places in your settlement, so it can help you along the way if you're not a hoarder like the rest of us.

These were just a few of my own personal tips for this great game. I've left out a few things but that's more of a personal feeling or it would spoil a few missions for some people.
As always, thanks for reading and hope you have safe travels in the wasteland.

Thursday, November 5, 2015

Fans Ruin Games Because They Can't Accept Change

Very literal title, huh? Well I'm going into this with my guns loaded and not holding back. This topic has been gestating with me for some time and no matter how many years pass, it always seems to be relevant. Please, if you feel the need to, leave your hateful (or nice!) comments below. I look forward to tearing them apart.
I'm not a person who likes every single game, but I can always find merit... in most games. I only have one game I consider to be wholly unredeemable that I've reviewed on this site. I'm not going to say what it was, but it has the lowest review I've ever given anything. My previous worst game was a terrible vampire game, but even I could find some merit/effort put into it. Tangent aside, I can always find a positive. Not saying I like most games, but I'm generally a very positive person when it comes to my favorite medium. Which is why it pains me so much when other gamers kill a decent franchise or game. I picked up DMC a while ago because it looked great and I heard a lot of positive things, unfortunately, after the game sold abysmally. I wondered why people hated it so much, but I did see a few things. Not game killing things, just annoying fanchild gripes. Capcom hasn't always had the best track record with games, but when compared to other gaming companies that have more poisonous reputations, at least in the public's eye, like Ubisoft or EA, they're probably one of the least worst and that's really sad to see that they're doing poorly just because they don't have the best selling titles or the franchises that no matter how bad they are still manage to break even.
A game series that was never super popular but I enjoyed thoroughly was Fable. True, there were A LOT of failed promises, but ultimately the games were passable. In some weird turn of events, the games got better over time but the review scores went down with the game. The first Fable is a clunky, dumb, fun mess but people remember it fondly... for some reason. Fable 2 made a lot of things better but wasn't as well received as the first game. Fable 3 was by far my most favorite. It was fun, had a new twist on things, made me feel for not only the protagonist as a character, but the main characters around them. It humanized the villain and gave you world changing choices that ultimately affected EVERYTHING about the entire game world. Evil and good actions actually mattered apart from a simple visual change. Magic felt AMAZING, allowing you to combine two different spells into one powerful and unique attack that never lost its touch. I personally think it was the best Fable game... and people hated it. The series has taken a significant nose dive from Kinect fodder to some weird MOBA game that is supposed to come out (or came out? I don't even care to search). Much to my dismay, I never got to pick up a copy on Steam so I could play it to this day whenever I wanted before the game was fully taken off Steam. I talked about it before but not in such detail.
Change is needed to keep something from stagnation. Change can be good or bad, but its needed every once and a while. Fallout 4 is coming out next week (yes yes yes yes yes) and the game looks almost nothing like it's predecessors. Fallout 3 completely changed the gameplay and entire genre of from the previous titles and is still considered one of the greatest RPGs of all time even to this day. Same thing with all of the Elder Scrolls titles. Stopping my love for Bethesda (if only for just this moment), a new Call of Duty is coming out. It looks, and sounds like, its going to be drastically different. You actually have a character now in the main campaign. A character whom you design and craft. They will level up through the story and become the thing you want them to become. Its different and I hear people ALREADY hating on it. Call of Duty isn't my franchise of choice, but I can get some good clean fun out of it every now and then. Advanced Warfare was a damn good game but didn't do as well as the other, poorer titles. Now, I'm asking you as a gamer and a fellow sensible being. Don't pan something just because its different. This new Call of Duty could be the start of something amazing. Where developers actually put a lot of time and effort into making what is essentially a cookie cutter shooter into something more. At the very least, give your ideas some thought. Play the game for more than an hour before posting your "0/10 OMG THIS GAME SUX SO HAAARRD" review on Metacritic. Because you, as the consumer, dictate what games will be made next year. And the year after that. You decide how amazing these games will or won't be.

Friday, October 30, 2015

The Binding of Isaac: Afterbirth DLC Review - 9/10

The Binding of Isaac was a game developed by Nicalis. The game features the titular character, Isaac, as he tries to escape his mother who is convinced by a voice in her head that she must kill her son. Isaac must descend into his basement, fending off horrific creatures created from his own psyche, collecting powerups and other useful items to kill the bosses and finally his own mother. The game was well received which then spawned a new, updated edition that only further added to the game. This DLC aims to do the same.

The Good:
More everything. Music, levels, rooms, enemies, bosses, powerups. Even a new character. The game is superb as is which is great because this only adds to a spectacular game. There's not much to say other than the fact that there's more of this great game. Extending your play with new modes, new challenges, Daily Challenges and even a new character.

The Bad:
Hey, so this game is tough. I mean like pretty tough. Not impossible. If you're playing the base game or the full package for the first time, you're going to be limited by the characters and powerups you can use straight off the bat. This DLC makes you do some of that all over again. I'm not sure how far this goes, but I've been playing the standard game for a few hours this morning. When I started it up again and got to the new content, all of my characters were locked again. And these characters aren't easy to get. Madeline forces you to collect 7 hearts in one game. Cain needs 55 coins in one game. Azazel requires you to make three deals with the devil in a single game. But worst of all, for me, is Samson, who requires you to take no damage for two full floors. I'm not sure why this is, but if this has changed, I'm not sure what else has.

"Such a high score but only one small paragraph of good v. a large paragraph of bad?" If you need to know anything about me and my reviews is that if there's a significant chunk of one bad thing but a high score, I usually like the game. We often criticize the things we love heavily because we love them. The DLC is great, minus a few tiny bits. If you're a returning player or a newbie, I highly recommend it. More play time, more enemies, bosses and powerups. What else could I ask for?

Thursday, October 22, 2015

Star Wars The Old Republic: Knights of the Fallen Empire Review - 9/10

Knights of the Fallen Empire is (I believe) the third expansion pack for The Old Republic MMO. Unlike the other expansions, this adds a continuation to the main story line rather than just a side track of missions.

The Good:
Props to whoever came up with the story line for this because it's better than the base game. Without going too far into it, the main story of the Jedi Knight class 'kills' the Emperor and leader of the Empire currently. Each class has their own little introduction mission but basically you are searching the galaxy as a united faction of Empire and Republic forces now at 'peace' for whatever remains of the immortal Emperor who has committed genocide to gain more power. The story is simple but with enough twists and turns to make you feel its more of an experience rather than an add on or an addition. It really feels like it was crafted specifically to add more story rather than simply a new raid/Operation or more gear and enemies.
One of the smaller faults I can find with the base game would be the companions. While decent, you were always stuck with them unless you purchased an optional companion from the start. Each companion was fitted to a specific role, which means even if you were a healer, you could be stuck with a healer as your first companion. The new update has changed it so each companion can have their roles switched at will. If I'm a healer stuck with another healer, I can simply switch them to be a tank or even a DPS character. This isn't intrusive either. I can switch roles as much as I please and as often as I please, and so far I have seen no limitation to this.
The main villain of the story is much more of a presence than a figure or an end goal. In the base game, you never had one true enemy like Handsome Jack in Borderlands. You were always skipping from enemy to enemy as the chapters progressed, which felt odd and never really all that great. In this, the main enemy (or in this case, enemies) is front and center. You have a clear goal with little deviation, allowing you to develop a further bond with said villains.
The writing has also seemed to have taken a great leap forward. While the base game was serviceable, this new expansion is allowed more gravitas or simply depth. These are not fly by night characters but those who really test what it means for your character to exist. The world feels more alive than simply a 'Go do this then that' sort of experience. The villain's motives may not be 100% clear to you but the way they present it gives you a feeling they actually believe in this rather than simply being a raving lunatic or bored person.

The Bad:
With each new update of an MMO comes the clarity of "This could have been better" from the developers. A few changes have been implemented, most notably a switch for your character's HUD which basically alters how you previous slotted your skills in the previous update. Its annoying but it can get used to. However, for players who've been playing long, this will undoubtedly make your gameplay a bit more difficult as (speaking personally) I use muscle memory across all my characters. With a few deviations, all skills I place I then place on my other characters to make it easier to use them. It makes it easier when I switch from my Sith Warrior to my Jedi Knight. Each of the skills are basically the same which makes switching characters as seamless as possible. Apart from that, a few of the skills have changed. For one, the aforementioned Knight and Warrior, both had a skill that reduced an enemy's armor. This has been taken out completely and I have no idea what other skills may have been stripped from other characters without looking through the massive patch notes. Its nothing major its just an annoyance I have to get used to along with any other mechanics that may have changed.

If you've got the chance, I highly recommend getting this. The game itself hasn't released for all players but will on October 27th. You may have missed out on a few rewards leading up to the game, but that's no excuse to miss out on a really good expansion pack.
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