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Saturday, August 24, 2019

We're Going Dark

Lots of spam sites are crawling the website and I'm going to make the website go dark for a while to get these people off.

I apologize to anyone who is actually reading. We will be back soon, but I won't say when because I don't want to invite these people back.

And we're back. Sorry for the delay.

Tuesday, August 20, 2019

[Tutorial] How to Create and Delete Custom Ringtones for Your iPhone

PLEASE NOTE: This tutorial was created on August 19, 2019. This tutorial may change in the future depending on any changes made by Apple. Please do be aware of this if reading at a later date. I will try to update this tutorial if there are any changes made. Please let me know in the comments below if this does not work for you.

This used to be a pretty simple, straight forward process, but Apple has seriously changed it. Even third party apps on your iPhone can't do it anymore as iTunes seems to have completely done away with custom tones for the most part. If you've found a way to do it, that's great, but I'm going to show you another way and this method might not even require any other device like a computer or non-Apple app. All you technically need here today is your iPhone and Apple's GarageBand app for your iPhone.

You'll need to first make sure that the sound you want as a ringtone is on your iPhone as a song that can be played within the official, default Music app. Even if it's not a song, for instance if it comes from a TV show or movie, you'll still need it to be playable as if it were a song in your Music app on your iPhone. You can use a program such as Audacity to convert the sound to a song to be played on your iPhone and then transfer that to iTunes. There are tutorials around the web to show you how to do this.

If the song is not on your iPhone yet, you'll likely need a computer with iTunes, unfortunately. If it is a song, it might be available in Apple's iTunes Store on your iPhone and you won't need a computer. Definitely consider paying for the song here to support your favorite artist and ease the process by having it available immediately and not having to use a computer.
If you have Apple Music or iTunes Match (if you do not subscribe to either service, skip to the next paragraph), you can upload the song into iTunes on the computer and it will be automatically transferred to your iPhone in a few minutes. (If it doesn't automatically sync to your iPhone, click "File" in the upper iTunes menu bar (works on both Windows and macOS), then hover over "Library", then select "Update iCloud Music Library"; the status of when it's complete is located in the upper right hand corner of the iTunes window). If you have Apple Music or iTunes Match, you cannot drag and drop the song onto your iPhone when it is connected to the computer over USB or WiFi. The song must be synced over the internet from iTunes to get it onto your iPhone. Once it is available on your iPhone, download the song to your iPhone by selecting the cloud with an arrow icon. The song must be downloaded to your iPhone to do this. You can safely delete the song from being downloaded to your iPhone once this process is done.

If you do not subscribe to either of those services, you can drag and drop the song you want into iTunes and then drag and drop that song from your computer's iTunes music library into your iPhone that is listed on the left hand side of the iTunes window.

Next step is to open GarageBand on your iPhone.

Create a new project with the plus icon in the upper right hand corner.

Select "TRACKS" and then select any instrument.

In the upper left hand corner, there should be an arrow pointed down, beside that an icon with 3 boxes, and beside that an icon with 3 broken lines on top of each other. Press this icon.

In the upper right hand corner, select the circular icon next to the wrench.

Select "Music" of the upper options.

Find the song that you want to make a ringtone of.

Hold the song and move it slightly while still holding it. It should go back to the previous screen with the black background. Position the song as close to the left as you possibly can.

Trim the song to the part you want to make into a ringtone. You can do this by tapping the blue line and then tapping "Split".

Delete all the excess parts of the song that you do not want to be part of the ringtone.

Note: Don't worry; modifying the song here in GarageBand does not affect the original song that is downloaded to your iPhone. This is treated as a new song on its own.

Select the downward arrow in the upper left hand corner and then select "My Songs".


Press and hold down on the song that you just created. Let go once the icon pops out a little. A menu should appear above it with the following options "Copy, Duplicate, Rename, Move, Delete, Share..." Select "Share".

Select "Ringtone".

You may need to adjust the length of the song if it is over 30 seconds. If this is the case, go back to the song and trim the song to the part where you'd like to have a ringtone made and make it 30 seconds or under. Otherwise, if you click "Continue", GarageBand will create a ringtone of the first 30 seconds of the song.

Next should be a screen that says at the top "Export Ringtone".

Name your ringtone by tapping the bottom of "NAME OF THE RINGTONE". It is a good idea to name the ringtone so that you can easily remember which ringtone is which when deciding which ringtone to use.

Once done naming the ringtone, press "Export".

You should now have a window that pops up saying "Ringtone Export Successful". You can now immediately set the ringtone here if you wish by selecting "Use sound as..." and then choosing whether you'd like it to be your text or call ringtone.

If you would like to do it at a later time or have made a mistake, you can manually change the ringtone by going into your Settings app and then selecting "Sounds and Haptics". In here, you can manually select a ringtone you'd like to use.

How to Delete Custom Ringtones

If you've made a mistake or no longer want a ringtone you created, go back into GarageBand and long press on one of the song projects there.

Select "Share". Then select "Ringtone".

Select "Your Ringtones".

A new screen should appear showing you the custom ringtones you've made in GarageBand. In the upper right hand corner, select "Edit".

On the ringtone you wish to delete, select the red circle beside the ringtone and then select "Delete" to delete the ringtone.

Now you should be able to create and delete custom ringtones for yourself. Enjoy!

Please let me know in the comments below if this has helped you or if this process is not working for you.

Friday, March 2, 2018

"iPhones cost a lot more than Android phones"

This is yet another myth that I wanted to tackle. most other myths...has some truth to it but is mostly false.

Let's take a look at T-Mobile's website for some phones they have for sale at the moment.

As of writing this, it is currently March 2, 2018 at 2:25 p.m. PST. Here is a screenshot from this moment from T-Mobile's website showing the most popular selection of phones.

Please disregard the smallest price values as those are not a true representation of the phone you are looking to purchase. This is dependent on the phone carrier you choose and will look differently for each one. We are focusing on the smaller number beside them, the full retail price of the phone.

There are some things we need to take note of before we directly compare prices.

The iPhone X was released on November 3, 2017. The iPhone 8 was released on September 22, 2017.

Meanwhile, the Samsung Galaxy S9 will be released on March 11, 2018.

The dates are important due to how new a product is. If you have ever been to a car dealership, you may understand how this is similar. A 2017 model car will be cheaper than a 2018 model car, even if you compare the same car with the exact same features, color, and mileage all because of that date. You may even notice that a base model 2018 car may be more expensive than a fully loaded model car from the year before in some rare cases too. The same is true for phones in an even more drastic way.

The other thing we have to notice is the storage and other features. The best thing to do is to compare the base model of the phone. In the Samsung Galaxy S9's case, this would be the 64 GB option, which seems to be the only option for the Plus and regular S9. In the iPhone's case, we'll start with the X. We have two options, those being the 64 GB and the 256 GB option. And in the iPhone 8's case, for both the 8 and the 8 Plus, we have 64 and 256 GB options as well.

Given the different screen dimensions, it would be unfair to, say, compare the Samsung Galaxy S9 Plus to that of the iPhone 8 or to compare the iPhone X 256 GB to the Samsung Galaxy S9 Plus at 64 GB.

The most fair way to do this is to get similar dimensions and storage sizes. In this case, since the S9 only comes in 64 GB, we will have to compare the Samsung Galaxy S9 64 GB to the iPhone 8 64 GB and the Samsung Galaxy S9 Plus 64 GB to the iPhone 8 Plus 64 GB. I know that Samsung does do promotions at times for a free 256 GB SD card and they do have an option for removable storage, but again, we are only comparing what is given to you at time of checkout without any added bonuses.

  • Samsung Galaxy S9 at 64 GB will start at $720.00 at 5.8 inch screen size.
  • iPhone 8 at 64 GB starts at $699.99 with a 4.7 inch screen size. On release, its full price was $700, according to Business Insider just before the actual release date.
Between these two, you can see that the Samsung Galaxy S9 is more expensive by about $20.01. You do need to take this at these being prices for my location and not including tax. Still, the prices will fluctuate around the same for anywhere else in the world and will have just as much of a difference with tax included.

  • Samsung Galaxy S9 Plus at 64 GB will start at $840.00 at 6.2 inch screen size.
  • iPhone 8 Plus at 64 GB starts at $799.99 with a 5.5 inch screen size. On release, its full price was $800, according to Business Insider just before the actual release date.
  • iPhone X at 64 GB starts at $999.99 with a 5.8 inch screen size.
Again, we see a similar pattern here. The Samsung Galaxy S9 Plus is more expensive than the iPhone 8 Plus by about $40.01.

However, there is an important piece to note in all of these comparisons which is the screen size. The iPhone X is at 5.8 inches in screen size which is much more comparable to the Samsung Galaxy S9 at 5.8 inches in screen size as well.

To be completely fair, it is best to judge these two prices since they are so very similar in just about every area. With that, we see a price difference of $279.99 where the iPhone X is the more expensive option.

It is very difficult to get a good idea of how to gauge this "Who is more expensive?" because of so many different features and differences that balance each other out. Where iPhone shines, Galaxy may not and where Galaxy shines, iPhone may not as well. And you do have overlap where each share equal shines in certain areas or have decreases in both. A lot of this is also relative, such as one person liking a bigger device whereas another person not liking a bigger device.

But back to the topic at hand, are iPhones more expensive than Android devices? As I said before, there is truth to this and there is a false part to it as well.

As we saw through our comparison, it looked as if Galaxy was more expensive than iPhone until we compared screen sizes and noticed that the one with the more comparable screen size was more expensive, that being the iPhone X even though it is considered a much higher end version than the 8 or 8 Plus. Through that, one could make the (not completely true) argument that iPhones are less expensive than Galaxy's.

Another important point to make here is that you cannot go based on numbers given by the manufacturer. In this case, we are dealing with an iPhone 8 and iPhone X (pronounced 10) and a Galaxy S9. Some people would say it is unfair because it is one number behind, but in actuality, this is what is the generation. We are comparing phones from the same generation and Samsung and Apple do not share the same time frame for generations so it makes this comparison a little more complicated, hence why I added the link citing how much the iPhones were when released almost 6 months ago.

To be truthful, it's not so black and white and it is clear why that is based on what I have written above.

Another thing to note is that this is just one Android device and there are many more out there. But I chose Galaxy S9 because it is what is known as a flagship phone just like the iPhones are. Flagship models are basically the luxury brand of the cell phone market.

It would be like comparing a Lamborghini to a Ferrari. We all know this is a comparable scenario for most of their vehicles due to similar pricing and performance. Whereas we would consider a comparison between a Ford Fiesta and a Ferrari California to be ludicrous.

Most Android phones sold on the market are not flagship phones. But if you get the average of all Android phones out there and compare it to the average price of all available iPhone models, you would see iPhone being more expensive because you are lumping in lower end phones that can sometimes cost between $20 and $150 to devices that cost almost $1,000.

The conclusion of all this is that there are situations where iPhones can be more expensive than Android devices but there are also Android devices that are more expensive than iPhones and it's a very complicated matter that cannot be boiled down to a single sentence.

Do I have to pay for apps, games, and music on an iPhone?

There's a fairly popular myth that I hear from a lot of people with regards to iPhones.

Lots of people ask me

Doesn't everything cost money on an iPhone?

The short answer to this question is, no. Most things you do on an iPhone will not cost you money.

Pretty much anything you do on an Android phone (HTC, Samsung, etc.), is the same thing you can do on an iPhone at the same price. All those popular apps and games from Facebook to Instagram, from Snapchat to Twitter, and Spotify to YouTube, do not cost anything to download. You do have some apps and games that have premium features built into the app that cost money such as Spotify and YouTube, but to download these apps is free regardless whether it is an iPhone or an Android device.

The same is true for apps and games that cost money. Minecraft, for instance, costs money regardless whether it's on iPhone or on Android.

Now, when you get to music, this is where it differs a little bit.

The short answer, again, is that, no, it does not always have to cost you money to get music onto your iPhone. No more money than it would for an Android phone. However, it can be a bit more time consuming.

Lots of people I know have downloaded some type of app that allows them to download music for free. Usually, these apps are illegally downloading music and this is not the way you want to go if you want to support your favorite artist. You can buy music in the Google Play Store, the same place where you can download and purchase various games and apps. Once you purchase a song or album through the store, this song or album is available to you no matter what device you have. They are also available to you on iPhones with the Google Play Music app.

You can also do it the older way where you physically link your Android phone to your computer. Now, lots of people don't have computers because they do everything with their phone. But if you do happen to have a computer, you can still transfer music the old fashioned way by using a USB cable and connecting it to your computer and dragging and dropping music files onto your SD card or into the phone's internal memory. This would be preferable for people who have purchased music through Amazon or iTunes and want to transfer that music over to their Android device very easily. Or if you have CD's and you want to transfer those mp3 files to the SD card or the phone's internal memory. could illegally download music to your PC and share it to your phone that same way.

With iPhones, not all of these methods exist. The easiest method, and the one that Apple would probably recommend, is for you to purchase music through their iTunes Store music app on your iPhone. Much like the Google Play Store, once you have purchased the song or album here, it is now available on any of your other iDevices such as an iPad or iPod Touch and it is also available to you in iTunes where you have linked your iCloud account. However, as of this moment, I am not aware of any way where you can easily transfer music you have purchased through iTunes Store app to an Android phone without going through a computer, so there is a drawback there for people who may switch sometime in the future but want to keep their music as easily as Google has made it. You can still retrieve your songs through iTunes on a computer and move them over to an Android phone if the Android phone is compatible with that music file.

But with iPhones, Apple has locked down the device for its own protection which greatly limits the ease of using a third party app to download free songs directly to your iPhone. The only methods as of now are to jailbreak or sideload an app onto your iPhone. If you don't know what either of those terms mean, this won't be a route for you. The reason for this is that Apple wants to make sure that iPhones have as little of a chance at being exploited as possible.

One such way is to prevent people from downloading files, such as music mp3 files, from any website on the internet and moving them to the phone. While this doesn't always happen, there are some websites that will insert malicious code into certain files to hopefully gain control of the system. Apple has decided that this is just too great of a risk and has made it near impossible to do this on iPhones.

To get music you want onto your iPhone that is free, you would have to go through iTunes on your computer. This is about the only way to do this for the average iPhone user. But with this method, you can sync just about any song that you want to your iPhone. It does not have to have been purchased through iTunes to be transferred to your iPhone in this method. Most of my own music has been from CD's I have bought over the years and have transferred to my iPhone. I also have friends who still use torrents to illegally download music and transfer them to their iPhone using iTunes.

So the bottom line is that, no, again, you do not have to buy music to put on your iPhone.

The conclusion for this myth is that it is simply not true. 99% of the free apps and games that you get on your Android phone that are available on iPhone as well are also free for iPhones. The same is true for music as well, it will just be a little bit more tedious of a process to get that free music onto your iPhone.

Sunday, May 21, 2017

What I Demand from Destiny 2

Alright so I'm going to address the title of this right off the bat before this gets posted around and people start calling me a whiny bitch or something. Although please post this around. I like money and getting more views gets me more money.
'Demand' is not a word I use lightly. If I'm demanding something it means I expect it. I don't demand to be happy but I demand the ability to go out and find my own happiness. I don't demand to be able to play video games but I demand the right to be able to move around my schedule as it pleases me so I can do stupid stuff like how last night I stayed up until 5 a.m. playing games.
I did actually play Destiny and god it was not my type of game. Don't get me wrong the gameplay is fine but there's so few choices and the ceiling for new players to enter the game isn't really great. Each game should be taken as if it were someone's first. Ideally, an optional tutorial to give the player the basics on how the game works. You'd be surprised at how many games fail to do this. The information about a game, its world and the people that populate it should be easy to access should the player choose to do so. The story was... nonexistant. I can't even say the story was bad because, lets be honest, there wasn't one. Sure there was the semblance of one but it was really a bunch of flimsy tape connecting various enemies and bosses together to give the player some semblance of context.
But this post isn't (not entirely at least) solely to gripe on the first game. I was completely against getting this game until I saw some more information on the game. First its coming to PC which is really really smart. The gameplay trailer looked really cool and the developers 'seem' to be a lot more open to the ins and outs of the game, at least pertaining to "Did you hate [small minor inconvenience]? Well now it's gone!"

1. An actual story.
Though I may love open ended games and the games that allow me to ignore all the story, I kind of need it every once and a while. At least like a pallet cleanser. Skyrim all the time is great and I love the game but its a completely different beast than The Last of Us. Story should add to the overall aspect of a game. And, yes, not every game has to have one but if I'm shelling out 60 bucks for this then ya put a story in. Indie games can get away with it since most of them are either coming from a standpoint of making it as close to an old school arcade game as possible or they had a budget close to what it would cost to have a light afternoon lunch. When you pour millions of dollars into something at least make an attempt at a story. So far they seem to be going in that direction for 2 but this is a blanket idea for the game and all its expansions. Taken King had a great story and literally none of the other expansions really had anything other than the aforementioned flimsy tape. I demand a passable story because you can't base a lot of a game around a certain thing and not deliver.

2. Fix the fucking multiplayer.
I am absolutely the last person who enjoys death matches in games. In fact I genuinely loathe them. Though that more or less has to do with just about every single company having no clue as to how to make multiplayer enjoyable for everyone. Players should be matched based on their skill and level. If I want to just dick around in some sort of a death match for the first time I shouldn't be matched with the player that has a standard fifteen kill streak per match. Put me in a lobby with players near to my skill but also allow me to queue up for those ultra pro matches.
Destiny had a pretty decent idea to have players drop in and out of your game. You could be fighting a random enemy and another player could pop in randomly. That's... good. In some ways. First off I think its safe to say that Destiny is its own breed of MMO. So you can't have a full server constantly in one area for various reasons. However, on some missions its absolutely necessary to have other people with you. My suggestion is instances. Its essentially saying that certain areas allow you to queue up, randomly or selectively, with other players. As a somewhat antisocial person who doesn't have a lot of friends who play games this works well not only for me but everyone else.
Same for raids. Destiny FORCED you to create a party for raids. And I'm not just talking in terms of survivability rather to simply queue up to get into a raid you required a party. I get that to some extent but getting a party together was not fun in the slightest. You either found a few people but not enough or you found the right party but then some asshole kicked you out because you didn't have the right gear or etc. Effectively these things were closed off to a good portion of players so they could never get the loot to get stronger so they could go into stronger raids. You see how messed up that is?

3. Make loot better. In general.
So you finished that tough raid after spending literally hours to convince someone that "No I'm actually a good player. Come on, please I just want some better gear from this raid." And hey, you actually got some good stuff!.. I think? Destiny had this stupid idea of making it so that you had to go to a guy to see what items you got after the mission was over. While this isn't... the worst thing, they did it in such a bad way. You could get some rare engram that ended up being some shit you didn't need. Simply making the drops coded to a specific slot would work wonders. At the very least you know that ultra rare engram will be either a weapon, armor or something else. The system can still work but a slot machine isn't the right way to dole out gear. Its fine, and I actually like that you just get random loot, and the system kind of works. I've had a lot of people bitch about the rewards they get after a fight immediately in the chat or get angry because another person got what they were going for.
Also nerfing gear for the next set of DLC is really shitty. Gear is gear. You get better gear for the new content rather than fucking over all your other stuff. At least make it so that you can maybe do something with that gear other than destroying or selling it.

4. Destiny 2 is the end.
So this might be a little weird to say, but Destiny 2 should be the stop of it, at least for a time. I don't understand games that release a whole bunch of content and then like a year later release an entirely new game. Especially when it comes to online games. It takes upkeep and money to keep those servers going. So the original Destiny servers will not stay around forever. You've essentially paid around 120 bucks and now that just goes away forever. I'm not saying you can never have another Destiny but considering its a game that demands you sink a significant amount of time, money and energy into it you can't expect people to just drop it for the new one. At the very least, have the ability to carry over some stuff from the previous game. You can't tell me the hundreds of hours I've poured into a game will simply vanish. If it does then I want that to be my choice.

Tuesday, May 2, 2017

"The 3 Month Period"

So this is something I've been mulling over for a few days. Actually if I'm being completely honest this is something that I've been thinking about since I was first really getting into gaming. I was on and off again all throughout grade school but I started getting serious in high school. Coincidentally that's about the same time my family had a stable internet connection.
Anyways, before it was just me going to the nearest gaming store whenever I had the chance to do because that was about ten miles away. And I was not going to walk that far nor was I allowed to. But anyways I would save up what little money I earned and get what I could. The first game I ever remember buying was The Elder Scrolls: Morrowind. Which was also my first RPG so it was kind of a milestone. And it was at EB Games no less so pretty much a blast from the past kind of deal...
My point is, back then I wasn't waiting for games. I just saw a thing I liked and hoped it would be good. My family wasn't super rich and my parents rarely would buy me a game outside of holidays and birthdays so it was kind of significant. However, when I was older it became something different. Now I had more money, a more definite understanding of what my personal tastes were as well as the internet to see what new games were coming out. Not to mention ease of transportation so I wasn't limited with just going to the EB Games a few miles away or waiting for someone to take me. One of the most frustrating things I've ever encountered was games being announced for a release that would be around almost a year. And its only gotten worse.
Part of the reason I switched from Xbox to PlayStation recently is because of this trend in fact. Remember Scalebound? Ya, there's some bad memories there. But cancelling games is one thing. What they're doing with Crackdown? That's a whole different beast. Its been almost three years since they talked about Crackdown 3. I'm not even sure they gave it a release date when it was first announced. Regardless the wait is still excruciating. But it really shouldn't be.
The general rule of thumb is that at some point the player base for every single game will drop to zero. Generally there's various factors that come with this. If a game is bad it will be forgotten almost immediately. Going to either end of the spectrum will increase its life cycle, especially now that the internet exists to essentially remind us of our pasts. YouTubers will play really old games, often times to simply say "Wow, this game sucks." But at the very least that game is being played. Making a true video game classic is almost impossible but it can, and has, been done. These games could potentially last forever. I recently just downloaded Morrowind and the original Deus Ex games on Steam. I never really gave them the proper amount of gameplay, mostly because they were before my time and most of them are pretty archaic by today's standards. Still a classic is a classic.
There's actually another way that games fall off the map other than being cancelled or terrible and its something I'm surprised game companies aren't already aware of. Apart from the general idea that a game could be cancelled mid development revealing a game far too early is actually a worse killer in some ways. See if you show off a game or even just acknowledge its existence with a trailer or some kind of press conference you're essentially blowing your biggest opportunity to release the game at a sensible time and, hopefully, in working order. Lets take two games that were both announced fairly recently: Code Vein and Shadow of War. Right off the bat these two games are near polar opposites in most every way. Different genres, different graphics, art style, gameplay, studios. I get it. Code Vein was actually announced earlier by Bandai Namco. They teased the hell out of this game on their Facebook page. They even had a countdown for about a solid week until the trailer would release. Aaaaaaand it comes out next year... On the other hand, Shadow of War was announced back like a month or two ago. They showed off a nice cinematic trailer and, best of all, announced it would be releasing in just a few months.
See the closer you reveal your game to the release date often time has people more likely to buy it. Its kind of like a sugar high. The closer you were to when you had all that sugar the more energy you have. But the catch is the more time you spend the less of that energy you're going to retain. Games are like that as well. When Bethesda releases a trailer for their new game people blow off. They think of all the awesome things they're going to do in this new world, go off on speculating what the story will be, what era you'll be in etc. The further the release is from the game reveal gets more people less hyped. They start noticing the cracks here and there. Start realizing the trailer wasn't in the game's engine and was prerendered. Pretty soon what people were excited for just gets cut pretty significantly. The opposite is also true. If you release a game on the same day you announced it a lot of people are wary of it. Is it a bad game? Why is it coming out so soon? I would have bought it but I need to pay rent/bills/etc this month. Had they told me prior I would have saved some money.
The 3 month period is really the sweet spot. For a person with a pretty standard job in those three months I have six pay periods. That's six chances until the release to scrape together the cash to set aside. If it releases when I'm not ready I may never get it at all. More things will pile up and the excitement of getting it will have died down. A lot of DLC goes by this model, though within a shorter time span. Nioh recently had some DLC drop and it was announced like a week ago. This is because the people who already have the game can just sit back and wait. Anyone who doesn't have the game now probably won't get it but its a decent amount of time for them to opt in if they wish to do so.
I don't know. Just thought it was an interesting thing. Anyways, thanks for reading.

Monday, March 20, 2017

Mass Effect Andromeda - Technical Difficulties

With the new Mass Effect game set to release within a few hours, depending upon what time zone you live in, I thought I'd put in my own personal word about how everyone is responding to the game. In case you've been living under a rock with internet on par with DSL, Mass Effect is a series about space, killing stuff in space and having sex in space. I know Bioware and EA will frown upon the sex part of that but its probably why most people keep coming back to the series... no pun intended. The previous titles have all scored around the 90 percent on Metacritic, even the bad ones, which is still a feat in and of itself. I personally had a lot of fun with the first game despite its short comings and the second game was the best by far. And I don't feel like talking about the third.
However, the newest title, Andromeda, has been getting poor responses from critics so far and what little the public has seen has been mocked at best and outright despised at worst. Since I don't have a review copy of the game all I can do is read what they've written and form my own theory as to why these things don't work. The biggest two I can find are the AI being near brain dead and of course the 'horrendous' animations. I thought I might shed some light from a technical standpoint.
First off every single one of these things can be corrected at a later date via patches. And this is very standard as far as games come. Every single game we have coming out and within a certain time frame has had patches. These are fixes made by the developer via an internet connection that allow the game to run smoother, fix things in the code or just simply to remove some things. The AI could be a problem that wasn't fully realized by EA/Bioware when the game was being tested. Its not a super common problem and it isn't unfixable. Though it may take some time and work, this can be fixed and patched in a later date.
The biggest thing that has people worried... or laughing, is the animations. You can find multiple videos, gifs and pictures online of these mishaps but for now I'm just going to say, again, these can be fixed. Personally I find them funny at least but I can see how it could either be distracting or even ruining a person's immersion of the game. I would say this would be the least of their concerns as long as the game actually functions properly.
All this being said I want to add a final afterthought. This really speaks volumes to how the game was made. It doesn't really seem like, to me anyways, that EA put enough testing in to ensure the game was perfect at launch. Following the game from when it was first announced, a lot of people who worked on the original game began to drop off like flies which really should have been the first indication or warning about this game. This, combined with the fact that they are also using a new engine for the game leads me to believe that the team they hired weren't well versed with using the new engine or just simply weren't very qualified to handle the game. I personally would have liked it if the game was delayed by a few months to iron out the problems seeing as how there really doesn't seem to be a way for them to get over what will most likely be a financial hurdle as most people have already decided whether or not they're going to buy it based on what little they've seen. So one of my favorite series will take a significant hit for minor problems, depending on how you see these things.
My job isn't to tell you whether or not to buy something. I just want to inform you on how I see things. Buy it if you want. If you don't I would consider buying Nier: Automata. Its not really the same type of game but you'll probably get some fun out of it.