Search This Blog, Linked From Here, or The Web

Monday, January 21, 2013

PS Vita vs. Nintendo 3DS

I bought a PSP Go in mid-2011 but then heard about the new "NGP" to be the sequel that we'd all been waiting for to the PSP and it was then that I traded it in anticipation for the new release. I had had about 3-4 different PSPs since its release in 2005 for various reasons and seemed to enjoy it more than Nintendo's DS line. However, I did eventually purchase the DSi in 2010 or 2011 and enjoyed it as well but stayed faithful to my PSP line.

The NGP, now commonly known simply as the "Vita" or "PlayStation Vita", was a huge innovative piece of hardware due to its new features. The addition of the second (and real analog stick) is what makes this device stand out. A touch screen was what many of us had asked for and were hoping to see in the PSP Go. We weren't expecting 3G or a rear touch screen which are also new things to see on handheld devices.

I sold my DSi sometime ago because I had lost interest in it. I grew up playing with the OG Gameboy Pocket (not the fat one, the second one that was still in black and white before the Gameboy Color's release). I enjoyed playing the original and frustrating Super Mario World and Tetris games as these were the only two we had at the time. I enjoyed pretty much all of the Mario games but just preferred the 3-Dimensional gaming versus the 2D games like the Mario World-kind of games that Nintendo is famous for.

Even today with the 3DS, we see many titles still utilizing the original 2-Dimensional view in gaming. However, more and more, I see more titles being released that are more like Mario 64 that use 3-Dimensions.

I have had my PS Vita for quite some time and my Nintendo 3DS for the past few weeks and feel confident enough to compare the two experiences.

Looks and Appearance:

PS Vita: The PS Vita has a solid look that resembles its predecessor, the PSP. However, if you hold one and the other in both hands, you can feel the obvious differences. With new hardware, the Vita automatically became a little heavier and slightly bigger in width and length. The controls are beautifully done with the two analog sticks being where they need to be. However, if I were the designer, I would have added extra "L2" and "R2" functions just like on the PlayStation home consoles to allow more functions in games.

The cameras are beautifully installed, both front and back. But the back camera seems like it shouldn't be there or was added after the fact due to it being out and not in. I often worry about it chipping or falling off if it fell due to it not looking like its connected. The rear touch screen is nicely done with a seemingly infinite number of squares, triangles, x's, and circles for what PlayStation has been known for since its beginning in 1994.

A lack of color choices besides black and white (when I bought it, black was only available) is what Sony has been known for but it still isn't attractive to people who want to be as unique as possible from their friends.

Nintendo 3DS: The Nintendo 3DS is also a solid handheld. It is basically the same as the previous DS handhelds only that it is a tad bit smaller in size for the most part. Unlike the Vita, the 3DS opens and is used more like how you would a laptop with a usable screen at the bottom and a viewable screen at its top. DS was, perhaps, the first handheld to first use a touch screen. However, I prefer touch screens that can be used by fingers and not a stylus which the 3DS is almost entirely used by a stylus. But, you can use your finger nail so it does have that advantage.

The 3DS comes in many different colors and now a new size (new for the 3DS generation). The colors are fantastic. Mine, personally, is red although I would've preferred a black. But the red isn't a bad color at all. It is almost a clear red on its top while black on the inside.

Battery and Power Usage:

3DS: I have carried my 3DS around with me for the past few weeks, playing on the go, and using it heavily with the wireless turned on. (Only turned on 3D when showing off to others for a few minutes.) The 3DS is rock solid in this area, stealing the show from its rival by being able to keep a charge for hours upon end before losing one bar of battery power. I have yet to be out and about and my 3DS dies on me.

I left my 3DS in a pocket for the last couple of days and it eventually lost its charge as most electronics do. It was completely dead and wouldn't turn on at all until plugged in. Leaving it on the charger for 30 minutes almost completely charged the battery but not completely. The red/orange light was still on, telling me that the 3DS was not fully done charging.

Vita: The Vita has a terrible battery span. I carry it with me but I better make sure to use it for a while if I ever pull it out to play a game. Otherwise, the battery runs down way too fast. Powering the games it does, I am not all that surprised.

However, by comparison to the 3DS, it too had been left off of the charger except it had been left off for weeks (ever since I bought my 3DS). I put it on the charger at the very same time that I put the 3DS on the charger. But the Vita was fully charged within that time while the 3DS was still charging.


Vita: The Vita has a few apps that have slowly come around. Netflix, YouTube, Facebook, and others including Google Maps have versions available for the Vita to use. I use a WiFi Vita so I am not able to enjoy AT&T's 3G service like others so things like Google Maps are out of the question for me. However, I do use my phone as a hotspot which does allow for apps like Maps to work.

Netflix on the Vita is a fairly decent experience. While you may not want to watch the entire Battlestar Galactica series on the Vita's 5 inch screen, you may find yourself watching a quick 30 minute episode of the Chappelle Show while waiting for your ride.

I haven't had a chance to fully use Facebook so I cannot speak on it. But using YouTube is okay. It's not as great as watching on your phone and it certainly isn't as great as watching on your computer. The idea of this handheld taking the place of your phone is unrealistic for apps.

There are not enough apps and their experience isn't quite as good as what you can get from a computer or other handheld devices like your phone or tablet.

The biggest draw-back to apps on the Vita is that you must be on the latest firmware version to download and use most of them with an internet connection. You will not be able to watch Netflix videos or sign into your Facebook account if you do not have the latest firmware version.

There is a painting app called Paint Park. I've used this game/app numerous times and it is fun when you are bored. However, it is even more fun with a stylus. If anyone is interested, a working stylus for the Vita is not the same as one for the 3DS. You can pick up one of these unique styluses at just about any place that sells smart phones. Most smart phones nowadays use touch screens that recognize human touch and not inanimate objects like the 3DS does.

The Skype app is available for the Vita, but, of course, is not usable by anyone not on the latest firmware.

The Vita has a new app called "Near" that allows players to "find" local players as well as record players' distance. A connection to the internet is required so, again, I am not using this app to its fullest. However, I have used it with my phone's hotspot and it has been able to determine my location on the go. It's good for seeing what people in your area play but it doesn't seem like anyone is interested in playing with people locally. Near is used in some games and apps as a way of sharing trophies and other sorts of things with other players. Players can collect items like for games like Treasure Park from local players using Near.

The camera app is nice but doesn't seem like it'd make you put down your camera or phone to use solely.

Music is a huge improvement between this and the PSP. When the original Xbox came out in 2001, many players found out that many games like Amped allowed players to use music stored on their console in the game. The only downside was that this depended on individual games making this option available and this option only being available at certain times in the game. When the Xbox 360 came out, many players discovered that they'd be able to use their console's music completely within any game at any time including loading screens. The PS Vita is the next to utilize this feature allowing players to do the same. I have music stored on my Vita's memory and have played this music while in games as well as out and used it as a secondary MP3 player. Again, the same applies here, I wouldn't recommend anyone buy this hoping it to replace their iPod or other MP3 player.

Remote Play continues on the Vita but expanding into areas that players wished Sony would have used when coming out on the PSP years ago. Players wanted to be able to not only emulate the PS3's screen but also actually play games from their PS3 to their handheld. Their wishes were granted when the Vita was still being announced as the NGP. Sony promised players would be able to play full length PS3 games using Remote Play. Since the Vita's release, we haven't seen anything like that except for the few that have had jailbroken PlayStation 3's using pirating software. Many of them have said that their Vita's are able to emulate games from the PlayStation 3 like Killzone 3. Sony has yet to announce when this will officially be supported and arrive to everyone's PS3's and/or Vitas. Unfortunately, like most other apps, you will need to be on the latest firmware on both the Vita and PS3 to, at least, use Remote Play via the internet.

The Vita just allowed users to use e-mail on their devices a few updates ago. However, I haven't had the chance to check it out for myself as I use my phone for notifying me of e-mails. Plus, again, I don't have a 3G connection to allow the convenience.

Most Vita apps are free.

3DS: The 3DS has a few apps, but nothing exciting. The few that are available do cost the user money.

While there is a Netflix app, it didn't meet users' expectations as most websites promised. Knowing that the Nintendo 3DS has 3D as a feature, you'd assume that Nintendo, or those behind the development of the Netflix application, would have utilized this feature to incorporate with movies and television shows. Who wouldn't want to watch The Expendables in 3D on the go? The lack of this has made many users, like myself, not really even care for the app. I only used it once to watch one episode and didn't care for it and rather use my phone or laptop to watch Netflix instead.

The 3DS comes with a pre-installed game called Face Raiders that is actually quite fun. Although not an app per se, it is something that helps kill time on the go. This game utilizes the camera by allowing and encouraging players to take pictures of people and use them in the game. The game turns these faces into little orbs that fly around you. The player uses a gyroscope, built into the 3DS, to move in a 360 degree direction to shoot these orbs with balls until they are no more.

The 3DS completely destroys Vita's Near by using "Street Pass". Nintendo encourages 3DS users to simply close their 3DSes (to make the 3DS "sleep") and walk around like normally. When one 3DS passes another on the street, the two link and begin to share information. There is an RPG game involved in this that has users use other Miis (Nintendo's avatars) to fight for the players' Mii to be rescued from a dungeon by fighting ghosts in turn-by-turn battles. There is also another piece to this that allows players to share puzzle-piece like shapes to complete an entire picture. Players will only be able to share pieces that other players do not have. Players also have the choice of which piece they want to borrow from someone else. Street Pass allows players to also share information from game to game. For instance, within Mario Kart 7, players using Street Pass, are able to share ghost races and other information with other players locally. The best places that I've found are at malls to meet people for Street Pass.

I and many others were disappointed that no YouTube app has made its way onto the 3DS. YouTube for 3D devices such as the HTC Evo 3D allowed for users to view videos in 3D. Uploaders on YouTube, like myself, can confirm that YouTube also has a way of allowing users to select whether they'd like their video presented in 3D or not so 3D isn't the question. Nintendo seems to try and suffice this by adding their own video app, but it's still not the same.

Most of the 3DS apps cost money. I haven't tried all of them but there are some calculators, a Pokedex, and some other apps.


3DS: The 3DS includes an SD card which was also made for the DSi models. This card is used for storing pictures, music, and other sorts of things. As for saving game data...I'm not exactly sure.

This forum seems to have some more knowledgeable people on the subject. One poster, BEARDEDONE, says this

  1. You can copy everything from one SD Card to another using a computer.  You will only be able to play games transferred this way on the 3DS where they were originally downloaded.
  2. Extra data is stored on the SD card and can be copied to another SD card using a computer.
  3. This may depend on the game.  StreetPass data for Mii Plaza is stored on the system.  Anything that is saved on the SD card can be transferred to another SD card, but the data may not be usable on a different 3DS system.
  4. DSiWare and its saved data are saved in system memory.  Downloaded 3DS software (like excitebike or the ambassador games) and their saved data are stored on the SD card.
  5. Yes, you can put DSiWare on the SD card and transfer it to another SD card.  I don't think that the game save data can be transferred to the SD card, though.  You can transfer the DSiWare to another SD card, but you will only be able to play the DSiWare on the console where it was originally downloaded.  Also, to play the DSiWare, it must be copied to the console's system memory.
  6. Any data stored on the SD card can be transferred to another SD card using a computer.  You will not be able to use downloaded software on a different 3DS system, though.  You can view photos transferred to the SD card on any 3DS system, however.

It's good that you are not trying to transfer things to another 3DS because for most things this is not possible.

So it seems that if you want to move things over from one 3DS to another like a game that you downloaded, it cannot be done. Which is a shame.

As usual with Nintendo games, game data is saved onto the actual cartridge for the game for each game. For downloaded games? I am unsure as I haven't bought any from the market. But I assume that they would be downloaded to your SD card.

The cartridges for the 3DS are very similar to that of the former DS with just a little portion at the top on the left hand side and the cartridges are colored a grayish color.

Props to Nintendo for allowing players to use DS cartridges with the 3DS system. Many players enjoy this as it gets a little annoying upgrading to the latest system from an older one and not being able to carry over your old games.

Vita: The PlayStation Vita has, perhaps, the most confusing storage system ever conceived.

Sony decided to have the brilliant idea to create a brand new, unused by anyone else, type of storage card that can only be used by the Vita as of now. There are, currently, no other devices that can use this, no external adapters that can make easy transfer from computer to card, and no way of getting one before the Vita was released. Not only that, the cards are expensive considering how long you'd actual use them. My 16 GB card cost me around $50 just for the card. Whereas my Micro SD card for my phone, a 32 GB, cost me around the same price.

Why didn't Sony make the Vita compatible with other cards? It's because of control.

With the PSP, it utilized a very standard card that most devices used. In Sony's eyes, this is what made piracy so easy for the PlayStation Portable. One could use an external adapter or simply plug the PSP into the computer and transfer any and all files over. The Vita has new measures to prevent any sort of thing.

While the memory card can be inserted and taken out, nothing else can really be done with it.

To communicate with a computer, the user needs to install the infamous Content Manager Assistant from Sony. This software is one of the most confusing things for hacking as I will soon explain. One of the biggest problems that people have had with the CMA client stems from it not being able to be used without an internet connection. However, hackers have made open versions of the client which they call Open Content Manager Assistant  or, simply, OpenCMA that has the ability to connect to the Vita regardless if there is an internet connection or not.

The required internet connection was made because Sony was to force every Vita to update to the newest firmware when they would try to sync to the computer. As it has been from day one of the PSP, the same is true with the Vita that Sony blocks access to publicly known exploits by sending out new updates.

While the PSP was able to allow people to update using the card, the Vita cannot. This is also done for Sony to have ultimate control because this was exploited many times on the PSP and PS3. However, updating does seem like it can be done with Vita games. I was on a lower firmware when I bought LittleBigPlanet and when I tried playing the game, it said that I'd need to update to the newest firmware.

What gets most confusing about the Vita is for newcomers asking whether or not they actually need an external card.

Sony ditched their UMD (Universal Media Disc) for the PSP when they moved to the PS Vita. The Vita is not able to play UMD games but instead can play PSP games that have been bought using the PlayStation Network Store. With this, a new design was created and this is Sony's first time using cartridges rather than CD-like devices to use with their gaming system.

Like Nintendo's DS system, some of these cartridges are able to save game data to them. But other games don't and require an external card. The more and more games that I have bought, it seems that most games will use the external card rather than their own cartridge for storing game data. However, one can technically buy the Vita without the card and play some games. But to play downloaded games and apps requires the external card sold separately.

All in all, I and many others, are greatly dissatisfied with the storage system used by the Vita. It is, perhaps, the number one worst thing about the system.

Hacks, Homebrew, and Piracy:

Vita: As I mentioned before, the storage system makes the Vita almost unplayable when it comes to hacks and homebrew.

With the PSP and the DS and 3DS, users were and are able to drag and drop files from a computer into the card or device with no problems at all. The computer reads these as simple file storing cards like any other USB device. With the Vita, it got more tricky.

Installing an emulator like the Nintendo 64 one was a pain and I never truly got it going. I installed all of the necessary ROMs to the card as well as the emulator itself. It was working but for some reason couldn't properly identify the N64 ROMs. I gave up after a while and switched to using the 3DS more shortly thereafter.

I was able to get Lamecraft, a third-party attempt at Halo and Counter-Strike, and a few other homebrews onto the Vita for use. The games ran well except for Lamecraft which would constantly freeze. Halo and Counter-Strike were just cheap imitations created by someone in their free time. I could never get into the games because they just were too buggy and not completely finished. I tried Wololo's Wagic and it was interesting but I wasn't into that. Wololo is a developer and leader in the Vita scene so he was able to fix Wagic and make it compatible for the Vita as best as he could which meant that the game ran very smoothly.

All in all, if you are wanting to get the Vita for hacking, homebrew, and piracy, it's not worth all of the hard work and trouble at the moment. There currently is no way of using backed up Vita games nor are there any publicly released Vita hacks at the moment. All of the hacks are done within the PSP emulator on the Vita. However, a hack has been discovered that allows players to use ISO copies of PSP games. Check out Wololo's website for more information.

One of the biggest drawbacks on hacking is that you will not be able to get to the newest firmware (although I have heard of developers that haven't released their hacks being able to move from firmware to firmware while keeping their jailbroken status) which greatly hinders many of the things that you can do with the Vita. Mostly trying to access apps and games that use internet access. However, the internet browser is still usable even if not on the newest firmware.

3DS: Nintendo seems to be very relaxed when it comes to hacking, homebrew, and piracy. It is not encouraged for those with hacking methods to update to the newest firmware. But usually fixes are made that allow for continued use of hacks even though a new firmware has been released.

Most of the hacking is done through third-party cards like the R4, Acekard, and CylcoDS. These cards only play DS ROMs at the moment. There is currently no public way to play 3DS ROMs. One person had told me that they have made the card to read 3DS ROMs, but unsure whether to release it yet due to it possibly making the 3DS developers move away from making games for the system.

I have the R4i card made for the 3DS and it failed on me. But when it did work, it worked well. I tried using a SNES emulator with the card but it didn't work for whatever reason.

There is no real downside to using hacks as you can still use mostly everything (except the Nintendo market) even though you're not on the latest firmware.


3DS: The 3DS has WiFi built into it which was a new thing for the DSi models. With this comes many new ways to play games and use the internet.

As I mentioned briefly before, the 3DS has an app known as Street Pass. Even though the wireless is turned on, it doesn't wear down the battery in sleep mode or even if its just on and you playing a game.

Nintendo added a new feature to be used on the 3DS called Nintendo Zone that allows for free hotspots. In places like malls and airports, 3DS users can connect for free and view content, surf the web, play against other players, watch Netflix, and much much more. I connected to one while at a local mall and it was quite an interesting experience.

My biggest beef with the wireless hasn't changed since the DSi. For whatever reason, Nintendo only allows 3DS owners to only save three different hotspot connection points. Any more than that, and you'd have to delete one connection. For someone like me, I connect when I go to my grandparents' house, my parents' house, at work, and on my cell phone's hotspot. That's more than three places and I still connect at other places like friends' houses. This can be tedious especially considering that most of these use passcodes to get into the WiFi.

Vita: The Vita is about the same as it was with the PSP. Unlike the 3DS and DSi, the Vita (and PSP) can connect to and save lots of different connected hotspots.

However, as I mentioned many times before, the WiFi is useless if you aren't on the latest firmware unless you're just going to surf the web.

The Vita also has 3G connectivity that allows for connection on the go which the 3DS doesn't have. I haven't used it, but it still is an available feature.


Vita: After years of hearing our complaints, Sony finally made a portable device with not just one but two touch screens. One for the front and another for the back.

I have had the chance to use both screens including the back on many different games.

At first, many were complaining that the Vita was only able to scroll through the menus using touch and no sort of support for using the physical controls to navigate the menus. Finally an update came that allowed for this and it works just as well as using touch.

In many games such as Resistance: Burning Skies and others, the rear touch screen is used but not as fun as it appeared in ads. Perhaps it's more fun for games like Little Deviants that are more animated. Like the 3DS' 3D feature, this seems to be more of a gimmick than something you'd actually want to use. But, at the same time, it does sort of suffice for the lack of more controls like a "L2" and "R2" function. It can get pretty tiring after a while and is hard to use as its awkward to hold.

The front touch screen is good but can be unresponsive sometimes like it is when I'd use Call of Duty Black Ops Declassified. Often times, I'd click the screen to knife someone and nothing would happen.

I do prefer the touch screen of the Vita to that of the 3DS as it recognizes human touch rather than a stylus.

The screen seems to be made well and can be cleaned easily. It is connected to the rest of the front of the handheld so everything is made from the same material which is fairly easy to clean. I have yet to see scratches on the screen but I do keep it in a case when not in use.

3DS: The 3DS has two screens just as it has since the very first DS model. While the lower screen is used almost solely for touch with the stylus, it can also be used for viewing and comes in handy for displaying stats such as during a race or in a game for health. The top screen is used solely for viewing the actual game.

However, as I have heard, if you are playing GBA games (only playable through use of a R4, Acekard, or CycloDS card), then either screen is chosen to be used for displaying the game.

The 3DS has, of course, a viewable 3D display on the top screen only. The bottom screen does not have 3D capabilities. This 3D is viewed without glasses. However, if you view the screen with one eye, you will not be able to see the 3D as clearly as you would with two. I've tried it with three different people that if you close your left eye, you will be able to see the 3D slightly. If you close your right eye, you will not be able to see the 3D at all.

The 3D is fun to view but immediately hurts the eyes. Nintendo warns parents that children under the age of 7 should not view the 3D of this device. This may be an indication that viewing this for prolonged periods can result in damage to your eye.

The 3D is more of a gimmick than actual help. I only use it when showing to friends as a way of saying, "Look how cool it is!". But never really turn it on for any games or apps. Turning it on and leaving it on can result in higher battery consumption. The average battery life on 3D is 3 hours while without 3D it's around 5.

The screens seem to be made well. There are no scratches on it but that can be attributed to the fact that both screens close facing one another and not exposed when not played. The bottom screen does give me a problem with getting lint and other kinds of things on it. It is not an easy screen to clean due to the sides of it sticking upwards. The top screen can be cleaned, but not as easily as the Vita's screen can be due to the sides being taller.


3DS: The 3DS is a revolutionary device for handheld gaming in that it includes three cameras. One is viewed for front use and the other two are for the back. This is one of the first handhelds to be able to take pictures in 3D and 2D. However, it seems that the pictures can only be viewed through a 3DS system for 3D. I have not tried transferring photos anywhere else but I am almost positive that they cannot be viewed in 3D anywhere else.

Videos can now be taken with the camera and videos in 3D can be taken when you update to a later version. Again, videos will probably only be in 3D for as long as you view them on a 3DS system.

The camera is nice but doesn't seem to take the place of your phone or camera. I haven't used it extensively but it is nice to have.

The 3DS does have a zoom feature.

Below are pictures taken using the 3DS cameras.

3DS back camera zoomed in

3DS front camera

3DS back camera normal

Vita: Before I even begin, I decided to take some pictures with my Vita and 3DS and upload them to compare. I have not used my Vita in quite some time so it hasn't been updated and neither has CMA. So in order to transfer the photos to my computer so you guys can see them, I need to use Sony's service to upload the photos. And both need to be updated and connected to the internet and blah blah wasn't a happy experience for me just to send some photos. I even tried signing into my e-mail on the web browser and attaching the photos so it wouldn't take so long but my e-mail couldn't recognize the photos and refused to attach them. So I'm updating both of them as we speak. Basically, I'm already beginning to hate the camera function just because of the hassle it gives you to simply share the pictures. All it took for my 3DS to do was take out the card, pop it into my computer, and there were my pictures. Based on that alone, I like the 3DS more for camera and pictures.

The Vita takes okay pictures. I do like the modes because it's all very simple. Whereas with the 3DS, everything is all jumbled together and it's difficult to find what you're looking for.

As far as I could tell, there is no way to zoom on the Vita. There is a video function just like on the 3DS.

Below are some of the pictures

Vita front camera

Vita back camera

Menu & User Interface:

Vita: The Vita uses a new interface different than what the PSP and PS3 use which was referred to as the XMB. The Vita has a more touch-friendly surface with bubbles rather than rows and columns. The interface is very customizable from customization of the background screen, the tile arrangement, adding new pages, and more.

The Vita just got an update a while ago that allowed users to use the actual controls to navigate the menu rather than relying on touch solely. While touch can still be used, it just allows for more interaction in case you don't have both hands available.

3DS: The 3DS' look and feel hasn't changed much since the DSi except in a few ways such as allowing users to change the look from big icons to smaller ones that allow for rows and columns. 3D has been used in the menu to simulate 3D objects in the top screen.

The 3DS' menu can be navigated using either the stylus or the actual controls.

Games and Graphics:

Finally we talk about the comparison between the games. I find it funny and interesting that there is so much more to handheld devices nowadays than just gaming. We have a camera, touch screens, apps, movies...pretty much everything including gaming. I always imagined for a day like this where we'd have more than just simple Mario and Tetris-like games for our handhelds and actually hold computer-like devices that could have games pre-loaded onto them without a disc or surf the web and all of that other good stuff.

3DS: The games on the 3DS are much better than what was on the DS. When I first played a DS, I couldn't imagine paying $30+ for any of the games...well, there were a few like Grand Theft Auto Chinatown, but other than that and a few others, the games seemed kind of cheap and rushed. The graphics were sub-par with lines. It's what ultimately made me want an R4 card because none of the games seemed worth my time or money. And I was convinced when I played some of the games.

But the 3DS is a much different story. I bought a whole lot of games like Star Fox, New Super Mario Brothers 2, Super Mario 3D Land, Mario Kart 7, Splinter Cell 3D, and Harvest Moon A Tale of Two Twins and I am thoroughly impressed with each game (except Splinter Cell, but even then, it's not that bad of a game, just that it's a complete port and not an actual new game).

I was never really much of a fan of 2D games but did enjoy some of them. I always preferred the 3-Dimensional games that Sony and Microsoft had been known to sell and cater to while Nintendo seemed to only do 2D-like games like Pokemon where the world is 3D only in the sense that you'd imagine it is. Very rarely did they make a game like Mario 64 but when they did, I really enjoyed it.

With their games like Super Mario 3D Land, I actually really enjoy it because of the dimensions. I can move about freely around enemies and not have to simply jump over or under them. But even with games like New Super Mario Brothers 2, I still like it because of the graphics quality and it doesn't go too off course for fans of the original Mario games of the late 80's to early 90's.

Unlike the DS, these games also have a more smoother feel to their graphics. Comparing Mario Kart 7 to Mario Kart DS is a huge difference. There are no lines and grainy graphics. Everything is there and beautifully done just as you were watching a Pixar film.

The only problem that I have with the 3DS games are that there aren't too many games out there and the few that are, are more geared towards kids. Which is fine because Nintendo has been that sort of company and kids need games they can play too. That's just not my personal taste and this isn't really my field. But the few games that I do enjoy, do keep me occupied for long periods of time.

Even though the library is not extensive, Nintendo allowed us to continue using our DS games which sufficed our needs for the most part. I can still walk into a GameStop or other game store and buy DS games without having to worry if they'll work in my new system or not. Nintendo has always been that sort of company anyway.

Vita: When the PSP was announced, the games were supposed to be PlayStation 2 quality and they were but the PS3 came immediately after and I and many others grew bored of the graphics. The games were good but needed more hardware like the much needed second analog stick. When the PSP Go was announced, I knew for sure that it would be a touch screen just by seeing it. When I found out the truth, that it wasn't, I was very disappointed. But when the NGP was announced, I was super excited that Sony had listened to our cries and made a device worthy to be called king of handheld gaming. didn't go as planned.

We were promised way too much by Sony before its arrival. We were promised that we'd be able to play PS3 games, we assumed that there'd be tons of good games at launch and good games to come, that we'd be able to play PS2 and PS1 games right out of the box...but we were mistaken. Almost all of these have not yet come except PS1 support. Sony let us down again by not allowing people to bring over their UMDs from their PSPs and not giving us discounts on the store or allowing us free downloads for our UMD games.

That and including a very low library, the Vita hasn't taken off. And with games like Call of Duty and Resistance that came to the device and finally brought really 3D FPS to handhelds, we were still heartbroken because the games didn't make our expectations.

The quality of the graphics of the games do compare to that of the PS3 but the PS4 or Orbis is right around the corner and we may end up with the same deal as we did with the PSP.

Many of us also assumed that Android was going to be the OS of the Vita, but were disappointed as well that Sony didn't choose that either.

But the gaming hasn't been too bad and it may pick up. Many of us are still waiting for Killzone to be released on the handheld and to see what other games will come around. As I just updated my Vita, I noticed that Jetpack Joyride and Oddworld Stranger's Wrath HD had been released into the store and I have downloaded both.

The few games that I have bought, well, have met sort of my expectations. Only Call of Duty Black Ops and Need for Speed Most Wanted 2012 have been disappointing. Assassin's Creed III Liberation, Resistance: Burning Skies, Unit 13, and more have been okay games to play on the go but others in the community think otherwise.

This may be the last time that I buy a Sony product right at launch. It didn't live up to its hype which helped its downfall. It's not a bad system, just, again, didn't live up to the hype.

Overall...if I had to choose one system above the other, I wouldn't be able to make the decision. Each system has its ups and downs in their respective areas. Sony and Nintendo are two completely different companies that focus on different areas. But to compare the just depends on what you consider to be more important than the other.

Below are various listings hosted on this blog. While we are a free blog, we don't mind making money while helping you guys in the process. This blog is a small fee to run but I figured that if I could make money while doing it, I'll go for it. The listed items below cost nothing extra to you but if you click these links and buy from these guys, we receive a small portion of your purchase. It is at no extra cost to you so if you are planning on buying any of these, might as well do it here and make us some extra money on the side too.

Thank you for your support nonetheless. This blog remains free even if no one buys anything from these links so, please, don't feel obligated. We're happy to have the blog and you as a reader and the cost of running it is nearly free to us.

No comments:

Post a Comment

By commenting to this blog, you are agreeing to the guidelines, that may change at will, of this page.

Note: Only a member of this blog may post a comment.

Blog Archive