As you may or may not know (or care at all), I've been going to school recently. As you may know school costs a lot of money which I am fronting myself. So when my paycheck rolls around, I have to choose very carefully what to buy. Good thing is today I made the right decision in this game. I'd like to say I have not played the first game but I have played the second.
Of course the graphics are amazing, however, playing it on the console version is a noticeable drop graphically. Whether it's simple shadings or texture drops it's noticeable first off but gets better as you play. By the third level, I had completely forgotten.
The enemies are extremely smart, even on the lowest difficulty... perhaps too smart. Whenever you get near one of them, usually they always run off in a different direction, causing your cloak to be negated or simply forcing you to trail after them. Another unusual thing is that enemies won't see you if you're cloaked and a certain ways away (which is realistic) but if you are uncloaked and behind them, they can notice you instantly. I'm chocking this up to sounds as they do play a vital role in stealth gameplay.
The weapons feel amazing. There's always some sort of kick to one of them, even the bow slightly. Getting hit while firing or aiming also causes your aim to divert slightly, forcing you to adjust to situations accordingly. Speaking of which, the learning experience in this is fantastic. Using your telescopic sight is not needed but is incredibly smart if you want to survive longer. You can mark enemies for hunting or just to know where they are at all times.
I also like how you can mark things other than enemies such as upgrades, ammo caches and even weapons themselves. I know people complain about how you can find collectibles on the map but if you don't want that they don't use it then.
The skybox is amazing. I know that technically goes with graphics but still it deserves to be in it's own category. Never static and always lively, colorful and interesting. Changing with each arena and never being the same.
What I love about the Crysis games is that they're an FPS and yet they have these massive arenas to dick around in. Plus, no times limit. Even when it's doomsday and there's a "Hey do this or else!" I can still take my sweet time.
The multiplayer is by far the most fun I've ever had with any multiplayer. There are so many modes I can choose from and each one of them is unique in their own way. Somehow everything is balanced, whereas in games like Battlefield, getting to high or low in levels can become hell for you or other players. This may be because of the game being only like a week old but I just bought the game today and I've been on the highs and lows with people on upwards of level 20.
The voice acting (in the campaign) is really good. Hitting all their lines just perfectly only adding to a great video gaming experience.
In such a large game there's bound to be a lot of bugs, right? Well not this one. There's practically none. Why is this in the bad section? Well I said practically. In about the second level there were a few bugs but none too bad or a big eyesore. There is a problem with one of the Ceph that every so often when they attack they turn into their character models by standing still in the air with their arms to the sides. It's a minor bad thing but still, bad.
The main problem I have with these games is the less replay-ability. It's not a bad thing but there's always that thought running through my mind of me not having anymore fun with this game after a while.
It is a common fact that by now all FPSs have at least a tad bit of cliche in it, and this game is no exception. Whether it is for the player gameplay wise or for the story, yes a slight bit of cliche runs through here, but it's not a bad thing. At least it's not on the levels of a military shooter in which a line is so over used or blown out of proportion that you have to mention it specifically. I understand it's a bit difficult to bypass all of the little familiarities so I won't knock it for that.
I said before that you have an objective but they say it (with words) and you won't really see it again in most cases. In military shooters, you'll constantly be barked your orders which is irritating and aggravating but has given us as gamers a crutch from which we can't come back from. They give you your orders and it's up to you for the rest with little handholding. This became slightly a problem in the second mission when I was being attacked by Ceph and told to fix my HUD. I had no idea where it was and after about twenty minutes I finally figured where I was supposed to go. Again not bad because of the freedom but others with feel a tad bit aggravated when they have no idea what to do other than a "Go here" rather than a step by step on how to do it. Both are bad in their own ways but Crysis did it better because I'd rather fail and not know and be able to do it once more, than fail and have in constantly in my face.
I said before I played Crysis 2. The problem I have with this is the story makes no sense at all. The main character is Prophet. Wait... what happened to Alcatraz? You know from the last game? And... didn't Prophet commit suicide? Well... yes. In fact they keep showing you flashes of his death. Where it ventures from being bad into tolerable is my own questions like, "Who is actually in the suit?" "Did Prophet really die?" However, this goes back to being slightly bad at the end credits when they basically make sure you're not confused... while confusing you. It's not bad because I like the thoughts I had. It kept me guessing to the end and personally, the end wasn't bad but I liked my final thoughts a bit better. It's an evolving narrative and it works decently well.
All in all this is a very solid game. There was a bit I didn't mention but that was because it didn't really stand out to me. Buy it if you love shooters and don't buy it if you have taste.
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