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Monday, May 12, 2014

Kirby: Triple Deluxe 3DS Review - 10/10

I've been giving this a lot of thought. I bought this game on its release date and immediately I loved it. My last review has been my worst ever for this site and since Kirby is one of my top four favorite Nintendo series... I had to wait a bit to see if it was either my nostalgia, the fact I haven't played a game this good in a while or just simply the fact it was actually good. And I have to say my first impression was spot on. I haven't given a single perfect score to any game I've reviewed, and rightly so. I feel a perfect score is for the perfect game. A game where I can see no faults. The game itself is like a love letter to all the fans of the past and present.

The Good:
I love the art style. It just does it for me, let me say.
Sound design is excellent. I've heard no hiccups or anything thus far and they all sound like they fit.
I said 'love letter' and I meant it. If you're a person who's played the first Kirby, you'll find something here that you can remember. From that game all the way to Epic Yarn, you'll collect these little medals throughout the game and can recollect if you play any level over again and pick them up. These medals are unlocked just as a small thing for you at the end to just look at. Each medal has either a boss, a Kirby powerup or some other image on them. You can collect them on your wall and get little accolades for the varying percentages you've obtained. I was skeptical at first when I saw that you could trade in play coins for them, but honestly I haven't done that once and I am more than 50% done with collecting them. They don't do anything, as far as I've seen, yet. They're just a nice little nod to all the fans of their previous games.
Powerups are definitely nice. There are a bit fewer now, but they've also added some like the Archer or the Whip. You can also get a special powerup every so level that allows Kirby to have an infinite suck power (much less dirtier than it sounds) which adds to some unique playthroughs. You'll be taking on things that could be classified as bosses and bosses themselves (near endgame) and kill them in just one hit.
Physics? Yes physics. This game has them and they work beautifully. Not only do you solve puzzles using the 3DS' inner gyroscope (which is very cool and works surprisingly well), you can also use your infinite suck power to pull certain blocks, hit enemies and even pull other objects in varying ways. It was one of those things that gave me a nice little surprise and I still love it after almost a week of playing this game.
One other thing that surprised me was the endgame content. Like most of the previous games, you have a new mode unlocked after you beat the game. Usually a boss speed run. You can also play a speed run of the game with King DeeDee Dee later as well. One feature that caught my eye was like a mock Super Smash Bros. clone... that was really fun. You can use just about any of the powerups and battle through about 8 different stages against varying difficulties of opponents and I think you can even fight your friends with this mode.

Short review, yes. But honestly, I can't find any faults with this. Its a great game and I am thoroughly enjoying it. If you own a 3DS, you should definitely pick this up. I don't think you'll regret it.

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