I've been mulling this over for a while now. It came around the time when the specs for the next gen (now current gen of consoles) was being talked about and I didn't feel much like talking about it too much. But then the news about Watch Dogs resolution came and after the otherwise less than ecstatic news about it (frankly it was even borderline offensive, just not 'writing death threats to members of Bioware after Dragon Age 2's release) from the general public, I decided to put my words on paper... or on the internet I guess technically.
As far as I'm concerned there's two types of games: Good and Bad. Sure, there's bits and pieces in between, but what it really boils down to is a certain 0-5 grading scale. 0-2 is Bad and 3-5 is Good. What I try to do in my reviews is not harp on about small minute details and if I do they're usually in the 'Meh' section. Resolution is definitely not something I feel the need to talk about because those numbers essentially mean nothing. Simply put, I'd rather play a Good game on the Atari 2600 rather than a Bad game on the PS4 or Xbox One. The reason I bring this up is because its insane that people were, almost literally, pissed that Watch Dogs doesn't look exactly like the first trailer. Understandable in the sense it could be disappointing but I don't think its enough to completely write off the game. See, when a console first comes out, every developer (even the developers working as close as conjoined twins with the company who releases the console) has no idea what to do with the console when it first releases. The most sensible thing to do is to start building the game and then port it to the system. 'The sky is the limit' is a really apt term. See, the game maker knows what the specs are for the console, but they just don't know what small problems or after effects the console may have. For instance, no one could have predicted that a few people who bought the Xbox One would have white fluid leaking out of it. Of course, as far as I know, the problem itself wasn't detrimental to the system's life span but you kind of get my point. You don't know where a ball will land when you throw it, just until it hits the ground and stops rolling.
Usually what happens is that a game company will do one of two things. First, they will try to make the best game possible that will attract a large number of people using the new console's functionality, hardware and gives a nice thing we haven't seen before as a final nail in the coffin of "Should I buy this game?". The other is the game that is working 100% to show what this game system can do, whether graphically or otherwise. The game is essentially kind of shovelware for you to have it when the console is released to show you what to expect or otherwise be a game you'll see in the bargain bin a year later. I can see why the second one will get messed on but not the first. In some cases, the first is usually an outside company who didn't get the time to work with the console's developer while the second is usually one that worked closely with the company... usually.
Personally, I've played Watch Dogs and I can't see any major graphical differences between what was first advertised and the final product. Maybe its just because I'm having so much fun with the game, I don't see a need to harp on small things or the game just seems decent enough to where minor things don't get in the way. My personal feeling is outside game developers need about a year to see what can fully be done with the system their given, which makes Watch Dog's release all the better considering that the game has come out a little over six months since the system has been released. The point I'm trying to get at here is its you... the player, the customer, the perfectionist. You are what's wrong with the new consoles. Look I'm not trying to be an asshole but you have to understand perfection is an impossibility. All you can do is hope for the best and pray you get decent. This generation's consoles are just a few steps up from the previous ones. We're not at full virtual reality, we're not at the point where my wildest fantasies are going to become gaming reality and we never will be. You can't have every single genre piled into one 'Frankenstein's Monster' without having a few mix ups and a few patch jobs. In short, shut up and play the game. Thanks for your time.
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