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Sunday, November 15, 2015

Fallout 4: Tips for Beginners

Rather than write a review on how awesome this game is, I've decided to give a few pointers on those few unfortunate enough not to have gotten the game by now or players who for some reason find themselves locked out and having difficulty at every corner of this game. My first playthrough was... not great. I got up to level 37 in about 3 days. Impressive if you didn't consider my many failures. I was constantly locked out of a few missions via a small miscalculation or simply not having the skill required to enter an area. Learn from my mistakes.

Despite what you've been told, Intelligence is critical. Not just for unlocking terminals or for hacking bots, but for anyone else playing the game. Intelligence actually gives you an increased amount of experience points. Not sure how much, but I've been playing on my new save file for about a full day and I'm halfway back to my previous save's level.
Charisma may seem like a stupid thing to pick up. Really doesn't help you at all much in combat on the surface, but you'd be wrong. Once you max out your Charisma, get ready to take everyone's caps. Not only do you get a base lowering of the amount things need to be purchased and get more caps for selling things, but you can persuade just about anyone to do anything. Don't want to do a quest but still want a few caps? Most people who ask you to do something for them will often have a persuade option. So instead of doing a lengthy, and possibly dangerous quest for a few measly hundred caps, you can get the money straight away and more all while doing everything at your leisure. Charisma also has some nice combat effects. Male characters can gain a damage boost against female characters and bi versa for females. You can  also put points into a perk that lets your companion do more damage, do no damage to you and can eventually carry more stuff.
While you're plugging your points into Intelligence to be able to hack more terminals, do the same for Endurance and get better at picking locks. Unlike The Elder Scrolls, Fallout makes it impossible for you to open doors through picking if you don't have the proper skill. At the very least, get it so that the level for picking and hacking is maxed up to their master level. Further on in the game (about level 40+) you can actually make it so you will never be locked out of terminals for failing or have picks break.
One of the many things Dark Souls has taught me is to pick my build well. Do I want to be heavily armored and a tank or quick and deadly? Similar here as well. Before you start plugging perks into random things, try and check around the tree. You have full access to see who and what you want to be. While my first character had maxed out Strength and could deal more damage with melee weapons and hold more stuff, my current character is far better even with his measly 4 points of Strength. There are always ways to get by having low Strength like chems, stuffing your followers like pack brahmin or even just being cautious with what you carry and only keeping the useful stuff.
Settlements are actually extremely useful for a variety of reasons. When I first saw it at the E3 presentation, I thought it was a neat gimmick to be able to build towns, but it actually is quite handy. Its basically your own base. Early on in the game, you can meet up with a guy who will direct you to places that can be taken over as settlements. Eventually, this can become your own little town. You can fortify its defenses, have your own special vendors, have a convenient place to store all of your things or even just a safe place to hide out if some rogue Deathclaw is on your tail. You can also upgrade your weapons and armor at specific places in your settlement, so it can help you along the way if you're not a hoarder like the rest of us.

These were just a few of my own personal tips for this great game. I've left out a few things but that's more of a personal feeling or it would spoil a few missions for some people.
As always, thanks for reading and hope you have safe travels in the wasteland.

Thursday, November 5, 2015

Fans Ruin Games Because They Can't Accept Change

Very literal title, huh? Well I'm going into this with my guns loaded and not holding back. This topic has been gestating with me for some time and no matter how many years pass, it always seems to be relevant. Please, if you feel the need to, leave your hateful (or nice!) comments below. I look forward to tearing them apart.
I'm not a person who likes every single game, but I can always find merit... in most games. I only have one game I consider to be wholly unredeemable that I've reviewed on this site. I'm not going to say what it was, but it has the lowest review I've ever given anything. My previous worst game was a terrible vampire game, but even I could find some merit/effort put into it. Tangent aside, I can always find a positive. Not saying I like most games, but I'm generally a very positive person when it comes to my favorite medium. Which is why it pains me so much when other gamers kill a decent franchise or game. I picked up DMC a while ago because it looked great and I heard a lot of positive things, unfortunately, after the game sold abysmally. I wondered why people hated it so much, but I did see a few things. Not game killing things, just annoying fanchild gripes. Capcom hasn't always had the best track record with games, but when compared to other gaming companies that have more poisonous reputations, at least in the public's eye, like Ubisoft or EA, they're probably one of the least worst and that's really sad to see that they're doing poorly just because they don't have the best selling titles or the franchises that no matter how bad they are still manage to break even.
A game series that was never super popular but I enjoyed thoroughly was Fable. True, there were A LOT of failed promises, but ultimately the games were passable. In some weird turn of events, the games got better over time but the review scores went down with the game. The first Fable is a clunky, dumb, fun mess but people remember it fondly... for some reason. Fable 2 made a lot of things better but wasn't as well received as the first game. Fable 3 was by far my most favorite. It was fun, had a new twist on things, made me feel for not only the protagonist as a character, but the main characters around them. It humanized the villain and gave you world changing choices that ultimately affected EVERYTHING about the entire game world. Evil and good actions actually mattered apart from a simple visual change. Magic felt AMAZING, allowing you to combine two different spells into one powerful and unique attack that never lost its touch. I personally think it was the best Fable game... and people hated it. The series has taken a significant nose dive from Kinect fodder to some weird MOBA game that is supposed to come out (or came out? I don't even care to search). Much to my dismay, I never got to pick up a copy on Steam so I could play it to this day whenever I wanted before the game was fully taken off Steam. I talked about it before but not in such detail.
Change is needed to keep something from stagnation. Change can be good or bad, but its needed every once and a while. Fallout 4 is coming out next week (yes yes yes yes yes) and the game looks almost nothing like it's predecessors. Fallout 3 completely changed the gameplay and entire genre of from the previous titles and is still considered one of the greatest RPGs of all time even to this day. Same thing with all of the Elder Scrolls titles. Stopping my love for Bethesda (if only for just this moment), a new Call of Duty is coming out. It looks, and sounds like, its going to be drastically different. You actually have a character now in the main campaign. A character whom you design and craft. They will level up through the story and become the thing you want them to become. Its different and I hear people ALREADY hating on it. Call of Duty isn't my franchise of choice, but I can get some good clean fun out of it every now and then. Advanced Warfare was a damn good game but didn't do as well as the other, poorer titles. Now, I'm asking you as a gamer and a fellow sensible being. Don't pan something just because its different. This new Call of Duty could be the start of something amazing. Where developers actually put a lot of time and effort into making what is essentially a cookie cutter shooter into something more. At the very least, give your ideas some thought. Play the game for more than an hour before posting your "0/10 OMG THIS GAME SUX SO HAAARRD" review on Metacritic. Because you, as the consumer, dictate what games will be made next year. And the year after that. You decide how amazing these games will or won't be.